That's nice, you're very patient. Thanks for the kind words! Version 2 is coming out on Monday, with a few more levels of increasing severity and no more teleporting blood!
Radical Dog
Creator of
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I like the concept going into this! However, the execution was sometimes a little iffy. Like, the bridge that slowly comes down requires waiting for a full minute it seems. If you want to take this project further, you should definitely watch some people play this alpha and see where they find it frustrating.
I really love some of your ideas going into this! It has some bad glitches though, mostly to do with how it doesn't seem designed for a larger screen - text doesn't go in the box, and the eye boss' third stage seems unwinnable.
I'd also say that you hide a very good idea behind a slow start. It's possible that some players won't manage the jumping on trees that get you to the first areas with your main mechanic, and some of those sections after are also too difficult.
Like I said, really nice ideas underneath it.