Beastly game, love it. Please make it so there is a button click to press after the spin and before picking the next symbol. Sometimes you want a moment longer to work out why something vanished or doubled!
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There was a game way back that used to edit the registry to prevent that, but I don't think you can do that from the browser! I did expect techie folks entering a game jam to break it and explore. But the important question is, which route did you pick first, ergo your "canon"? :)
This is really good, and I'm very impressed with the art design of it all. Couple of little things;
- Turtles can breathe underwater through their anus!
- Almost no saltwater fish breed in captivity, unfortunately. Clownfish, banggai cardinals, and precious few others.
Is all the code for showing character portraits your own, or a library? It's very nicely done!
This has a charm to it and really nice visuals. I'd suggest removing the "swipe to unlock" text until the phone is able to be unlocked, and also just make it "tap to unlock" - that'll make it easier to start!
Mate, I had to check the description to make sure this wasn't going to be endless. But once I got there, I was glad I did. Plus some funny stuff en route - hope that kid enjoys my Brand New Microscope.
Really nice concept, I always respect a strong opening choice. I didn't complete it in the end as the preamble to get to the code was a bit long after making a mistake - and it's hard as crap with 2 codes going!
Hey folks, I'm Thomas and I'd like to team up! I'm a good programmer and have been working on ways to extend Ink to do a little more than the default. I've also done NaNoWriMo a few times - so I like to think I can write fast and under pressure. I'd love to work with an artist, and perhaps someone good at sound design. Hi!
I really enjoyed this. It does currently feel like a lovely 2 hour game, not something to go back and optimise like the Factorios of the world - and that's fine, it's great that way. I know Royal Decrees add some variance, but perhaps there's room for something like challenge maps for new queens - maybe extra small, or filled with obstacles, or lacking some upgrades. The always-cumulative nature of the current system is very kind, but it also gives it an end point where the risk is gone.
Aha, I was feeling very confused, but I pushed on and that was a nice "punchline" of the game. I'd encourage others to keep clicking through - it's not long and it'll make sense!
Is the poker part basically random? I'm not sure if there was anything I could do to play better or worse.
I like the concept going into this! However, the execution was sometimes a little iffy. Like, the bridge that slowly comes down requires waiting for a full minute it seems. If you want to take this project further, you should definitely watch some people play this alpha and see where they find it frustrating.
It's a good game! I definitely found some of the challenges too hard. Also, I'd have preferred the music to be a bit quieter, as it is really "foreground" music rather than "background". Good work either way.
Thanks a lot! I know what you mean about tightening the controls a bit, I got a lot of respect for twitch-platformers that nail everything. I got close, but it feels like it would take a month of playtesting to really perfect it.
Thanks! I was at crunch time when making the levels, so I prioritised a fair learning curve rather than those mega-hard levels. I'll totally make a "complete" version of this game soon though, really make those finger-breakers!