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A jam entry

Platformer Mixtape 2010View game page »

Submitted by Radical Dog (@connectoffline) with 18 minutes, 17 seconds before the deadline

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Visit Platformer Mixtape 2010's game page

Results

CriteriaRankScore*Raw Score
Fun#74.0774.077
Overall#243.7693.769
Gameplay Innovation#362.9232.923
Audio#432.9232.923
Metaness Quality#433.5383.538
Aesthetics#523.1543.154
Uniqueness of Metaness#603.0773.077
Humour#742.5382.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Relevant Metaness Categories

Genre Deconstruction
Specific Game Parody

How is your game meta (within each relevant category)?
Not one, but THREE games parodied! Gravity bending twitch platforming.

Please list any pre-made art/music/other assets that you used.
PixelCamera2D, music by Captive Portal

How many members in your team?

Team of 1

List your team's social media!
https://twitter.com/connectoffline

Anything you want to say to players before they play?
Party like it's two thousand and ten!

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Comments

(+1)

Very cool game! Really got that Super Meat Boy feeling, with all that splattered blood sticking around. Also, it's fine to discover new mechanics as you play.

Your game is part of my let's play video. Check it out!

(+2)

I really like the overall feel of this game! It was pretty fun!  I especially liked the bounce gravity mechanic.  The mechanics overall seemed very well polished, however, I wish the character would turn left to right more snapily, I'd have an easier time with controls that way.   Also, the teleports activating on death was a bit jarring.  I didn't detract from the experience though!

Great work!

(+2)

I liked the combined mechanics from the different games all being used together.  The last level was a little frustrating to me but the quick respawn time and the limited number of elements you had to string together in a row kept me playing.  I thought the controls were a little loose.  The two levels with the backwards L portals and the last one in particular required jumps that I don't think should have been difficult, but I had a lot of trouble getting the player to move in the way that I wanted.  Maybe a little more acceleration?  Just a small nitpick though.  Very nice overall!

Music was nice and relaxing too.   Just got out of the way and let you play.  Well chosen.  

Developer

Thanks a lot! I know what you mean about tightening the controls a bit, I got a lot of respect for twitch-platformers that nail everything. I got close, but it feels like it would take a month of playtesting to really perfect it.

(+2)

That was a fun ride! Was dreading the possible monstrous challenge at the end combining all my worst nightmares from all three games (fortunately it wasn't too bad) Platforming feels tight and zippy. Platformers are still cool in my books. 

Developer

Thanks! I was at crunch time when making the levels, so I prioritised a fair learning curve rather than those mega-hard levels. I'll totally make a "complete" version of this game soon though, really make those finger-breakers!

(+1)

Smart things, was really cool to play till the end. Really like the use of parodied game aesthetics!

Developer

Thanks!