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A jam submission

Fantasy ShopkeeperView game page

Meta Game Jam Submission
Submitted by liamrharwood — 2 hours, 52 minutes before the deadline
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Fantasy Shopkeeper's page


CriteriaRankScore*Raw Score
Uniqueness of Metaness#842.6483.375
Metaness Quality#922.5503.250
Gameplay Innovation#1061.5692.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Relevant Metaness Categories

Breaks the Fourth Wall
Genre Deconstruction
Game Mechanic Deconstruction

How is your game meta (within each relevant category)?
Breaks the Fourth Wall: The game does not break the wall in the purest sense, though it does seem to know that it is a game. There are also references / allusions to real world events.

Genre Deconstruction: The game serves as a deconstruction of RPGs such as Skyrim, wherein the player can buy items from numerous shops. It also deconstructs management sims where you can set prices and build up a business.

Game Mechanic Deconstruction: It deconstructs the mechanics of buying and selling from RPG shops, as well as the role of the shopkeeper in such games.

Please list any pre-made art/music/other assets that you used.
I used the VT323 font from Google Fonts.

How many members in your team?

Team of 1

List your team's social media!

Anything you want to say to players before they play?
The controls are all mouse-driven, except for when button prompts are listed. You can close the game at any time using Esc.

This is my first attempt at entering a game jam such as this. I created the game by myself, working for about a day spread across two weeks. I wrote it in C++ using the SFML library, which I have some experience with but am still learning.

On the off chance the game does not run correctly, try making sure that Visual C++ is installed (though I tried to make sure it works).

I had fun making this, and I hope you enjoy! Stick with it, it starts out slow, but ramps up pretty quickly. If it doesn't run or crashes, ah well, thanks for checking it out! ;)

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OK, I finally uploaded a video of my playthrough, it can be found here:

Hope you've been well! =D
Host (1 edit) (+1)

The opening aesthetics were nice. I think there needs to be more feedback as to how much you're progressing and how the prices are affecting demand - because of this I gave up but started playing again after seeing the comments below saying that there was more to the game.

Once the game actually progressed, it got a bit more interesting with some nice humour too. Would be worth having more feedback after making the choices and making the start more engaging. Nice work.


You make a good point; it's tough to tell that you're actually making any progress before the different events start kicking in. I think overall (as the comments have noted) it could be improved with some better HUD and feedback. Thank you for playing, and thanks for hosting the game jam! :)


Graphics/sound could be improved (even paint has a straight line tool, come on), but otherwise short and fun.


Haha you got me about the graphics, that's some rough programmer art right there. Thanks for the feedback!

I don't understand the metaness...


Hmm, care to elaborate? It gets fairly meta as you continue playing.

I surely don't play enough... I'm sorry to say that, but it bored me quickly... Just gold increasing and me changing prices...


That's fair, it definitely is slow to get going and could use more feedback. Thanks for playing!


That escalated quickly... a nice clicker with some meta references. 


Haha it escalates quite quickly :)


I love the rapid pace the game scales up at and the choices are some solid humour.

I would have preferred a bit more nuance in the pricing and even item choices and there wasn't much feedback to let me know how I was going.

Definitely got a few good laughs out of me.


Glad you enjoyed it! I agree about the choices / feedback; given some more time I would like to improve how that is communicated to the player and add more HUD in general.


Hey, the game worked this time.  I really liked the overall feel of it.  I think it could use a bit more feedback, since it was hard to tell what profit you'd actually get after a while.  I made a mistake and let the rich people control profits and it just killed it =( terrible decision!

Good work!


Glad to hear it!! I agree about feedback, eventually the profits kind of get out of control; could use some more info. Thanks for playing :)


Unfortunately, I cannot get the game to open.  I tried to get it working, I promise and rechecked that I had Visual C++ installed.  Nada... I get an error like "The procedure entry point alcCaptureSamples could not be located in the dynamic link library ...... sfml-audio-2.dll"  I'm not sure if you have any tips to fix this issue!


Hmmmm you may need the OpenAL32 DLL. I will reupload with that included!


Try re-downloading, the new version includes the OpenAL DLL. Let me know if that works!