OK, I finally uploaded a video of my playthrough, it can be found here:
Play game
Fantasy Shopkeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Humour | #42 | 3.138 | 4.000 |
Fun | #64 | 2.746 | 3.500 |
Uniqueness of Metaness | #84 | 2.648 | 3.375 |
Audio | #89 | 1.765 | 2.250 |
Metaness Quality | #92 | 2.550 | 3.250 |
Overall | #97 | 2.353 | 3.000 |
Aesthetics | #100 | 2.157 | 2.750 |
Gameplay Innovation | #106 | 1.569 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Relevant Metaness Categories
How is your game meta (within each relevant category)?
Breaks the Fourth Wall: The game does not break the wall in the purest sense, though it does seem to know that it is a game. There are also references / allusions to real world events.
Genre Deconstruction: The game serves as a deconstruction of RPGs such as Skyrim, wherein the player can buy items from numerous shops. It also deconstructs management sims where you can set prices and build up a business.
Game Mechanic Deconstruction: It deconstructs the mechanics of buying and selling from RPG shops, as well as the role of the shopkeeper in such games.
Please list any pre-made art/music/other assets that you used.
I used the VT323 font from Google Fonts.
How many members in your team?
List your team's social media!
https://liamrharwood.itch.io/
https://www.liamrharwood.com
Anything you want to say to players before they play?
The controls are all mouse-driven, except for when button prompts are listed. You can close the game at any time using Esc.
This is my first attempt at entering a game jam such as this. I created the game by myself, working for about a day spread across two weeks. I wrote it in C++ using the SFML library, which I have some experience with but am still learning.
On the off chance the game does not run correctly, try making sure that Visual C++ is installed (though I tried to make sure it works).
I had fun making this, and I hope you enjoy! Stick with it, it starts out slow, but ramps up pretty quickly. If it doesn't run or crashes, ah well, thanks for checking it out! ;)
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