Jack Le Hamster!!!
Do I win
An interactive 3D experience about musicianship and creative struggle, created for Museum Jam.
★ Practice every day! You too can be a star! ★
I agree that the text should be faster (/controlled at our own pace) and also might want to change the font to some other pixel one (it was quite hard to read). Apart from that, a thoroughly entertaining interactive meta parody horror story!
Really unique concept, mixing DOS and dungeon crawling - and very well-executed! I couldn't find the boss, but I assume it was there after going down even more levels. Would love to see this game expanded! Also the game window was really small for me - would be cool to be able to resize it!
You really nailed the metaness, and the email sections are absolutely perfect! Controls/camera take some getting used to, but aside from that this game is a great experience from beginning to end.
The opening aesthetics were nice. I think there needs to be more feedback as to how much you're progressing and how the prices are affecting demand - because of this I gave up but started playing again after seeing the comments below saying that there was more to the game.
Once the game actually progressed, it got a bit more interesting with some nice humour too. Would be worth having more feedback after making the choices and making the start more engaging. Nice work.
The meta elements were great, and with better jump/movement controls you could definitely expand on this game a bit (e.g. more use of the right click as well). Aesthetically it looked great as well (except the ending text was a bit blurry).
Played it on Windows - it's very well-polished! Very tricky though, especially because the controls feel a bit 'slippery' so it's hard to get to the precise point you want to move to (and smaller hitboxes for the bombs would help too)!
This is absolutely hilarious. Love the voice over and the initial jumping from side to side, and the metaness is through the roof. Would have liked more to do while I listened to the dialog, but apart from that, well done (and I'm sad that more people didn't play this)!
Did you do the dialog all impromptu?
I really love the music (seriously!! really nostalgic tune), cartoony graphics, and voice work (although maybe we don't have to hear the 'left, right' every single time). Obviously this is unfinished, but I think it has potential, especially if you embrace it being a self-aware parody.
I think this game could actually be fun if there wasn't the clicking unresponsiveness, but I can see why you did it :P
The additional modes you made are actually quite creative, but I couldn't really play them because of the clicking issues (and in Stupid Mode the flappy bird teleports so I can't win lol).
I was quite impressed by this game - I think it has a lot of potential if you keep working on it! The animations were really solid.
The controls felt a bit clunky/slow at times, especially jump. I would make SPACE = jump and have it more quick/responsive. It was also pretty tricky once I got to the castles, but if you had leveling up or upgrading by using the exp points, then I'm sure this would be resolved.
I like how you made clicking for ammo a part of the tower defense game - makes it quite intense and involved (although it can get a little tiring - maybe a tower to automatically restock would be cool?). Music fits well too. How the game worked was initially confusing but I worked it out. Not very meta, but a fun game (my score was 2388)!
Well-made and fun game! UI covering actions sometimes got a bit annoying, and I think it would be more fun to have one-click movement and maybe right click or some other toggle for attack actions? Also the range of the magic enemies wasn't super clear.
I got to the thief level then died (after accidentally killing myself as the mage, haha).
The audio and visuals give quite a disturbing vibe which fits the game quite well, and the game is very meta and I like the idea. The on-screen controls are sometimes a bit unresponsive though.