You should only start making the game during the jam period!
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Who can participate?
Anyone! All experience levels, from beginner to expert, and all disciplines from coding and art to design and music, are free and encouraged to join this jam!
Should I work on my fragment before I submit it / Can I make a new fragment for this jam?
That's up to you! If the source code is lost to time, feel free to submit the fragment executable as it is. However, we welcome any additions you would like to make to your fragment as well. In addition, we welcome you to create fragments for the jam!
I have multiple unfinished games. Should I submit them together or separately?
If the games can be combined into one executable, you should submit them together for the C-C-C-Combo! diversifier! Otherwise, submit them as separate entries.
Are there any restrictions on game engines or platforms?
None at all! Feel free to submit fragments made in any game engine, built for any platform.
Are there any restrictions on the time-frame when I created the fragment?
None at all! Feel free to submit any of your unfinished games, whether they were made 10 years ago or 5 minutes ago.
Do I have to submit a game? Can I submit non-game executables?
As long as the contents of your executable file were intended to form part of a game (in the loosest definition of the word), you are encouraged to submit it!
What counts as an executable?
An 'executable' for this jam is the built/compiled version of your game, such that anyone using the platform your game was built for (e.g. Windows, Mac, Linux, Android, Web Browser) is able to play the game, without the need for any specialized software.
What counts as an ‘unfinished’ game?
For the purposes of this jam, you can submit any fragment that hasn’t been released before! All we ask is for your fragment to be presented as an executable file, assuming it is a digital game. If you have additional non-executable documents you would like to include, please consider doing the Family Album diversifier!
Do I keep the rights to my game?
Yes! Participants retain full rights to their submitted fragments. Can I start working on my entry early? Yes! You can start preparing your fragment for submission now and submit during the submission period.
What if I want to finish the game later?
Please do! Fragment Jam is a meant to be a way to revisit past projects in a positive light. It is about embracing unfinished games and sharing them with others. If it helps you let go of your unfinished project, that’s great! If you want to complete the game later, that’s just as good! As you retain all ownership of your project, you can do as you want with your fragment during and after the jam.
What if my project has game crashing bugs?
Keep in mind that Fragment Jam is about celebrating all manners of unfinished projects, even ones with game-breaking bugs! With that said, you are welcome to create a stable build for the jam.
Is this jam competitive?
No! This is a zero-pressure jam, with no ratings or rankings.
What if I just have a game idea?
You can either try turning it into a fragment to submit for this jam, or you can wait for Game Idea Jam, where you submit game ideas!
Having different versions of yourself is a really neat concept and a nice interpretation of the episode. I also liked the level design. The character sprite was nice too (and so was that effect when you join with your past self). Gameplay was a bit tricky / confusing, and the visuals could use a bit of polish. But overall, well done!
It was too laggy to play properly on my computer (some graphics settings would be good)! I think checkpoints should be after puzzles, so we don't have to redo the puzzles over and over.
I might be a bit of a noob, but I couldn't get past the first monster that attacked me haha. On the first time I played the shift to freeze kinda worked, but after reloading the checkpoints I couldn't outrun the monster and shift to freeze didn't seem to work.
Really polished and deep deck-building game you have here!
Visuals and sound effects are effective, and the gameplay is really addictive. Sometimes the UI blocks the numbers/words of the cards, and sometimes a 7 really looks like 1. Besides that, fantastic job!
Awesome game! A really unique interpretation of the episode. I like the variety you added to a typical music game by having to type letters as well, and how you put it in the context of going to get pizza. The hit detection was perfect, which is really hard to do so well done. Nice use of visuals and colour, and the music was well made too.
This was hilarious and really polished. Controls could have been slightly easier to handle (even though wonkiness was the point). Amazing voice-over work and a great interpretation of the episode. Well done!
Very hard to work out what to do (I could only find the journal and the spider book in the first room, and then there was an empty room upstairs with every other room locked), but a really creepy atmosphere, well done on that!
The aesthetic during the intro sequence and during the game was really cool! Don't know if it was just for me, but the sound/music was really glitching out, maybe because so many sounds were playing at once (but the sounds did really match the aesthetic). The platforming wasn't a great experience, could be a bit refined there. And I think it would be more useful if the gun was a bit stronger and could just fire wherever your mouse was pointing. You captured the chaos of an action scene well. Nice job!
Impressive tech! Some of the worlds generated looked really pretty. I think the gameplay and visual feedback could use more work - the guns felt unresponsive and slow/inaccurate and enemies were way to strong. So I didn't get that far, but nice job on submitting on what sounds like a completeable game!
Nice horror environment. I had some trouble finding all the firewood before dying. Would have been nice to have some to background music or sounds to add to the atmosphere. Congrats on submitting!
Once I understood what I was doing control-wise (hard to know where to player is at the start), I really got into this game. It's a really innovative concept, and I love how it replays your movement in action sequence style (with explosions!) when you get through the take. Great work!
P.S. you should go to your game settings and mark the game as a Windows playable game - this will help people find the game and also make it easier to play if using the itchio app.
This game is super fun! I played it all the way to the end with all the upgrades and reached a height of 20km in the air with the jetpack :D
My strategy was just to fall to the ground quickly and then use the jetpack to bounce up and down in one spot while all the money and donuts floated towards me.
Really cool tech (as usual)! Also nice use of sound effects with the combos. I probably would've made it easier to fail and with scoring so that we would want to play again and try and beat our previous scores.
Great stuff as usual! Visuals are simple and effective, mechanics are solid, and those transition sound effects are super satisfying. Nice to have the story context too, and nice contrasting choice of music.
Yup this is in the FAQ! Since you didn't make your own engine (/generic code) specifically for this jam, you are welcome to use it.
Is there any restriction on game engines?
Nope! You are free to use whichever game engine you like - including your own custom-built engines - as long as you create the code and assets specific to this game from scratch.