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A jam submission

X:\>View game page

Submitted by Hazel — 1 day, 23 hours before the deadline

Play game

X:\>'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay Innovation#283.2364.125
Overall#393.3344.250
Fun#423.2364.125
Uniqueness of Metaness#543.2364.125
Metaness Quality#583.2364.125
Audio#642.5503.250
Aesthetics#642.9423.750
Humour#1001.8632.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Relevant Metaness Categories

Other

How is your game meta (within each relevant category)?
Game within a game, uses the filesystem as a playing arena

Please list any pre-made art/music/other assets that you used.
Andux's CP866 tileset from http://dwarffortresswiki.org/index.php/Tileset_repository

How many members in your team?

Team of 1

Anything you want to say to players before they play?
Read the manual!

Leave a comment

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Comments

Submitted

OK, I finally uploaded a video of my playthrough, it can be found here:

Thanks again!
Developer

As mentioned in the #metagamejam text channel on discord, I'll list all the bugs and workarounds that I put in:

  • The boss is not on a fixed floor, He randomly appears when you kill enough monsters (likely the reason some of you couldn't find him :P)
  • The terminal (on my machines) would occasionally not print all the lines it could. No clue why.
  • The entire codebase is <1000 lines of java, with libraries downloaded as .jars from maven central (It's using maven libraries without using maven scripts)
  • I only really spent a week on it (but 3 weeks planning).  I planned story a week before the jam, planned gameplay in the first week of the jam (while coding it all up) and made a decently playable roguelike. By the end of week 1, the code was completely scrapped (and the story), and I started working on what the game is now.

Thank you all for playing X:\>

Host(+1)

Really unique concept, mixing DOS and dungeon crawling - and very well-executed! I couldn't find the boss, but I assume it was there after going down even more levels. Would love to see this game expanded! Also the game window was really small for me - would be cool to be able to resize it!

Submitted(+1)

This was a great idea, and a great execution of it! I really like the idea of an OS dungeon crawler, if you took this idea any further I'd love to see it. Good job! (Sound effects were quite satisfying as well :))

Submitted(+1)

This was a neat little concept, although I wish you weren't able to just keep moving from room to room without ever having to do anything. Perhaps you could have made locked folders that can only be accessed by defeating an enemy with a key or something? Good job overall though, really unique!

Submitted(+1)

Delicious meta concept that was executed well! I think the boss takes quite a long while if you don't grind and skip through the rooms ignoring the enemies, but I managed to beat him! Was a little odd that I couldn't access food items that I stored separately and I'm not sure how useful were the weapons and moneys that I equipped. There was a lot of typing that can get tedious too, and the window that I was playing on was a little too small, such that I needed to adjust the resolution. Good job!

Submitted(+2)

Hey, nice work here.  I was wondering if there was an actual boss, because I tried finding him... For a while.  Maybe the twist is that this not a game with a boss... I dunno.  Overall, very cool concept and very simple.

Well done!

Submitted(+5)

Congrats, the game is really fun!

I just played it for a couple of minutes, but i will play it again!

Works just fine on my Ubuntu17.10 laptop.

Check out our MetaGameJam submission: https://thinkdownstairs.itch.io/coder