Yeah, that's actually a bug, I'll fix it for the next update
Recent community posts
The goal of this project is to prove if this concept is actually interesting for running a tabletop RPG game. Right now, the server I'm using only supports up to 100 concurrent players, but as soon as I see this tool starts to gain interest I'll start finding ways to expand it as the community dictates.
I'd like to develop this tool using feedback from all the people that take the time to test it. So feel free to use this forum to post ideas, bugs,etc. I'd appreciate it if you could use tags for properly indexing the forum.
This forum will be relevant until the community migrates to another platform like Discord.
I like how you made the camera be so close to the character, it helps conveying how hard is to kill those bugs irl! It also is just enough to let you navigate through the level. Well done!
Wow, that concept is so cool! The mechanics were super polished and it's awesome you managed to make so many different plants in such a short time. It felt great all around, but I think making the rate of fire a bit slower might make the player think a bit more
I couldn't figure out how to move at first, but it was cool to walk around the house and investigate once I got it. I couldn't leave that pee uncleaned! Congratulations on finishing the game!
I liked the concept and the art looked very nicely done. I liked that sometimes the columns and structures get in your way so it's more difficult to remember the good spots, but I think there is too much stuff falling, so most of the times it doesn't matter where you're digging. Also, I didn't learn I could skip the bounty animation until the very end (but maybe I missed it).
The art is awesome and the Tinder mechanic is fun to play with. I'd have liked to be able to play in fullscreen so I could read the small descriptions. I think having something else to look for -appart from matching the faces- would have added a little more meat to the game, it feels a little too simple (but I know it's hard with the time constraint).
Great job nontheless!
Thak you for your feedback! I wanted the boat to feel like a small space (it's 18 people inside a boat after all), and it also looks more cute, but you're right it's not the best for gameplay.
Thanks for playing! I've only beaten it a few times myself, hahaha. I believe the key is to plan ahead so no sailor falls to the bottom, and be able to push your sailors so you can get the captain to the edge of the boat.
haha, thanks! I think I got stuck because the triangle shape doesn't necessarily mean the numbers in the phone have to be in that particular order, and I was trying to find a second clue. Maybe just remove the numbers in the phone lock?
I liked the concept, btw. Good job!
In the very beginning, I can take the photo and draw over it, then I can select the phone and the computer, but both of them are locked, and then I can take the bag and pull the books out but nothing else. I can't find anything else I can interact with, so I'm stuck there... Got any tips?
I liked the movement and the shock effect, but I found the concept a bit simple and that it could've fit the theme better if it had had a story or more art accompaining. Good job anyway, I enjoyed playing it :)
The graphics are awesome and the controls felt fine, but I think you should've tried to use the mechanics to match the theme a bit better. It feels like you're just adding a backstory to fit a tanks game into the love theme.
(I played the browser version)
Thank you so much for your feedback!
I'd have liked to hide the mouse (that's the reason why it's not clear you only need to drag), but it's my first time using Unity for WebGL and it's such a nightmare 😅
I'll try to find a solution for the lack of visual feedback you mention ;)