Thanks for your feedback and your nice words!
Recent community posts
Hi Fabian. Glad you liked it!
Thank you for your feedback. We are considering how can we make the game flow a bit smoother (tweaking the waiting times and trophies), but you're right, we intended to leave that time for cleaning the trophies in the first place :)
We use a demi-random algorithm to pick the sentences, so it’s possible one may appear twice, I wish we had more time to make more requests so this wouldn’t happen so often...
Good meta concept, and it didn't turn out as hard as I first thought. But I think it could be a bit less tedious if you let the player control both "players" at the same time (WASD for p1 and arrows for p2).
Great work anyway!
Wow, I'm so impressed! This game is one of the coolest I've tried in the jam! I hope you get more ratings soon. I think trying to make a HTML5 version should help :)
PS: Is there a good ending to the game? I had to close it after beating the boss because I couldn't figure out what to do next.
Hmm... It could warn you it may not be safe, but a trojan... that's new.
Anyway, the game is safe, if you have a way to avoid the alert, that should do. If not... you can try playing the HTML5 version, it should work just as fine now.
Cool meta and nice approach! Although a bit difficult to get the timing right... As I see it, you should let the player know how fast the loss of energy is during the day, before making him lose in the first day because of it.
Good job anyway :)
The game has nice aesthetics, but I can't really see the meta aspect of it... Even the "game" aspect is quite limited as well, as it doesn't need any interaction.
I would love to see this with improved mechanics, as the concept looks promising.
I got the same problem there. I managed to get past that point, but the difficulty really throws me back...
You should make sure the difficulty is adequate for most of the players. Because if you're the one testing the game, it'll always seem easier to you than it really is.
I hope you can fix this somehow :)