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daniFM

70
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281
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A member registered Jul 15, 2017 · View creator page →

Creator of

Recent community posts

Yeah, that's actually a bug, I'll fix it for the next update

I'm glad you liked it. I'm already aware of those issues and I'll be working on them soon. Thank you for your feedback!

Thanks for the suggestion, I'll keep it in mind. Did you manage to get together in the same room in the end?

(3 edits)

The goal of this project is to prove if this concept is actually interesting for running a tabletop RPG game. Right now, the server I'm using only supports up to 100 concurrent players, but as soon as I see this tool starts to gain interest I'll start finding ways to expand it as the community dictates.

I'd like to develop this tool using feedback from all the people that take the time to test it. So feel free to use this forum to post ideas, bugs,etc. I'd appreciate it if you could use tags for properly indexing the forum.

This forum will be relevant until the community migrates to another platform like Discord.

Thanks for playing! Who said it was easy to be a sailor

Thanks, I'm glad you liked it!

Thank you very much, that's great!

I like how you made the camera be so close to the character, it helps conveying how hard is to kill those bugs irl! It also is just enough to let you navigate through the level. Well done!

You really put a lot of thought into the combat system! It works really well, and I think it could become a cool puzzle game. Congratulations!

Wow, that concept is so cool! The mechanics were super polished and it's awesome you managed to make so many different plants in such a short time. It felt great all around, but I think making the rate of fire a bit slower might make the player think a bit more

I enjoyed the steering and wind mechanics, and also the lighthearted humor. Well done!

Thank you so much!

The game plays and looks great! It's a shame I'm so bad at multitasking, hehe. Congratulations on finishing something so polished and even have time to make a tutorial!

Great game! I never thought pineapples and coconuts were that dangerous!

I couldn't figure out how to move at first, but it was cool to walk around the house and investigate once I got it. I couldn't leave that pee uncleaned! Congratulations on finishing the game!

That was so cute!! I was stuck a bit at first because some click zones doesn't match with the objects. It's awesome you managed to get it done in an hour!

The game looks great, but I had a hard time figuring everything out, I wish there was another way of finding out where the boats are. Congrats on finishing the game!

The movement and the animations felt great. Congratulations!

I liked the concept and the art looked very nicely done. I liked that sometimes the columns and structures get in your way so it's more difficult to remember the good spots, but I think there is too much stuff falling, so most of the times it doesn't matter where you're digging. Also, I didn't learn I could skip the bounty animation until the very end (but maybe I missed it).

Great job!

I loved the other pirate's insults, and he was right about how horribly bad I am

That's so random, hahaha. I liked the art and the fact that the enemies shoot skulls.

Wow, that's such an interesting concept! I liked the graphics so much, specially the interiors effect so there's no camera clipping, I appreciated that. Great job all around!

The art is awesome and the Tinder mechanic is fun to play with. I'd have liked to be able to play in fullscreen so I could read the small descriptions. I think having something else to look for -appart from matching the faces- would have added a little more meat to the game, it feels a little too simple (but I know it's hard with the time constraint).

Great job nontheless!

The shooting felt pretty good but I fell out of the map while walking backwards!

Awesomely made! I think the progression felt great, but I'd have liked to heal myself before fighting John Slick

Thank you!! I'm glad you liked it ^^

Thak you for your feedback! I wanted the boat to feel like a small space (it's 18 people inside a boat after all), and it also looks more cute, but you're right it's not the best for gameplay.

Thanks! I think it can work well in mobile as a casual arcade game too. I'll be working on the port during this week ^^

Thanks for playing! I've only beaten it a few times myself, hahaha. I believe the key is to plan ahead so no sailor falls to the bottom, and be able to push your sailors  so you can get the captain to the edge of the boat.

haha, thanks! I think I got stuck because the triangle shape doesn't necessarily mean the numbers in the phone have to be in that particular order, and I was trying to find a second clue. Maybe just remove the numbers in the phone lock?

I liked the concept, btw. Good job!

In the very beginning, I can take the photo and draw over it, then I can select the phone and the computer, but both of them are locked, and then I can take the bag and pull the books out but nothing else. I can't find anything else I can interact with, so I'm stuck there... Got any tips?

I liked the movement and the shock effect, but I found the concept a bit simple and that it could've fit the theme better if it had had a story or more art accompaining. Good job anyway, I enjoyed playing it :)

The graphics are awesome and the controls felt fine, but I think you should've tried to use the mechanics to match the theme a bit better. It feels like you're just adding a backstory to fit a tanks game into the love theme.

(I played the browser version)

Wow, this was such a surprise! I enjoyed it very much, well done!!

The game looks great, but I can't figure out what to do :(

Thanks! I'm glad you liked it ^^

It's cute and quite a good idea. Fun to play and also matches the theme, excellent!!

The objective isn't very clear and the gameplay is a bit random (sometimes unfair). Also I don't know what is the "Iron" bar for, as I can manually raise it, is that intended?

I'm stuck on the very first platform and don't have any idea of what to do.

Thank you so much for your feedback!

I'd have liked to hide the mouse (that's the reason why it's not clear you only need to drag), but it's my first time using Unity for WebGL and it's such a nightmare 😅

I'll try to find a solution for the lack of visual feedback you mention ;)