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A jam submission

Wall-BreakerView game page

Wall-breaking puzzle game!
Submitted by guoboism — 2 days, 15 hours before the deadline
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Wall-Breaker's page


CriteriaRankScore*Raw Score
Uniqueness of Metaness#223.7633.917
Gameplay Innovation#293.2033.333
Metaness Quality#293.7633.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Relevant Metaness Categories

Breaks the Fourth Wall

How is your game meta (within each relevant category)?
The game breaks the walls between different "circles".
Beyond that, "wall-breaking" had been made as iconic game mechanism.

Please list any pre-made art/music/other assets that you used.
SFX from various collections.

BGM from:

How many members in your team?

Team of 1

List your team's social media!

Anything you want to say to players before they play?
The game resolution is very wide, please dont simply maximize the window.
Instead, press 1~4 to choose a preset resolution that fits your screen.

Press 1 = 960*360
Press 2 = 1200*450
Press 3 = 1600*600
Press 4 = 1920*720


The actual game-play uses ARROWS keys and SPACE key only.

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OK, I finally uploaded a video of my playthrough, it can be found here:

Interesting concept. I got stumped for a while on that last puzzle! You should make sure the game is resizable, because I was playing on a very tiny screen. Still very enjoyable!

Check out the video!


Thought this was going to be a breeze to get through, but I got stuck on the fourth level. An interesting setup with the double-wide resolution. Would be a good match for the DS. :)

The metaness of being inside a Unity project was shocking and amazing.


Thanks for playing and you-tubing.  

Sorry to learn that you couldn't pass the 4th level... I really hope you could experience the end (which is the most important part of the game).

Here is a link to another play-through (with the ending)


I really liked this game.  I had a lot of fun with the puzzles, the metaness was there, I think I would like to see more.  I know time's short so the scope was great for the time limit.  Definitely check this out again if you update!

Great job!


This is a really enjoyable game! You managed to make the player (at least myself) feel rewarded for finishing the levels! Especially that last one.


Really sweet artstyle and neat intro. The game window being oddly shaped lends to its charms. Puzzle design is tight although I was confused for a moment on how the block movement works exactly, guess it could be better communicated e.g. with a block slide of some sort? Glad there's a nice ending at the end of the experience as well (although I sadly got stuck!)

Was somehow expecting to interact with Unity UI somehow, but I guess it'll be hard to replicate Unity inside Unity.. (now that would be super meta!) 


Thanks for your feed back. I also played your entry. Good job! 

(1 edit) (+1)

so unique of the special design of two-screen.

some level is a little bit hard for me,but not big problem.

the ambient of this game is so special,inspired me a lot from the character's design and the environment.for example, it give me an imagine about this game may happening in a special afternoon,and these two guys are not so busy...just like an normal day with some unnormal thing will happen, so special atmosphere and interesing! although it always happen indoors

also great design of the final cut.( only need more juicy),hope more polish and more interesing animation of these special moments!



Thanks for your encouragement!