Clever idea. I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)
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Xeno Jar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #8 | 4.550 | 4.550 |
Overall | #27 | 3.925 | 3.925 |
Audio | #27 | 3.700 | 3.700 |
Authenticity (Use of resolution restriction) | #54 | 4.500 | 4.500 |
Gameplay | #70 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really nice idea, with a really atmospheric... atmosphere...
The sound, music, lighting, and even the UI all contribute to a very intense, slightly unsettling, alien vibe and I love it. The tutorial was really helpful, but the text was quite slow. I definitely want to come back to this and see what else I can generate!
The graphism are really beautiful, but I think that you should add an option to speed up the speech. Good job.
Very polished game. I even loved the little splash animation at the start.
A little biome to much about with is certainly my cup of tea, and I could see myself spending ages tweaking things to see what appears. I echo the same hiccups with others in that Chrome doesn't like to lock the mouse wheel to the game, and scrolls the page, which is a nuisance, and being able to click through on the tutorial would help.
But yes, reminded me of Creatures and Little Computer People in a way!
I think all the feedback so far has been on-point! This is a really lovely concept and I like the pixel art a lot.
This is one of my jam favorites so far!
It looks really cool and fits perfectly in the 64x64 resolution. I like the idea and the realization. The music is consistent. Everything feels pretty polished like if the game would be in a late development phase. The Tutorial could be a lil quicker. But Tutorials aren't that easy, especially in 64x64 pixels ;)
At first I ran into a problem. I couldn't use the scroll wheel cause my browser (Chromium Edge) was still scrolling the entire page. But I figured out when I hold CTRL while scrolling (like you do to zoom in and out on websites) it worked just in the game.
wow, the graphics are great and the concept in general is very unique. The only critique I have is the speed of the tutorial. Maybe clicking makes the text appear quicker or something but, since it was your first attempt it was pretty good. Great game my friend!
I really liked the originality of the idea, but it was quite hard to find the aliens.
Maybe it would be good to give hints on how close the player is to get an alien. Maybe having some indicator that increases the closer the player is setting the right conditions to a new discovery.
For the rest I'm quite impressed by the graphics that you managed to pack in a 64x64 format :)
Good job!
Thoughts from playing:
- Cool and unique game concept.
- Background music sets the tone nicely.
- Changing the settings of the jar is pretty intuitive.
- The font used for dialogue is a bit hard to read. This is fine most of the time since the words can usually be determined by context, but in some cases such as with long complicated words it becomes very difficult to read. This also isn't helped by the dialogue automatically advancing.
- An alternative to the scroll wheel for control would be nice. My browser still responds it and scrolls the page while trying to play.
- For as long as the tutorial is it really only focused on telling me how to use the controls, most of which are self explanatory, instead of how to actually play and find the correct settings to get xenos to appear. At a low estimate there are at least 78,000 configurations for the jar so having some direction on what combinations to try and where to start would make it much easier for new people to pick up and learn.
Thank you very much for this feedback. It was my first time implementing a tutorial, and I wanted to have a go at making one, but what you say rings true, he could maybe pop up intermittently when the player is close to getting the right conditions. Also, as I mentioned before, time to balance the game was limited,which is regretful, and this of course does not help. As for the scrolling, I completely agree,some other players have since brought this up, for now you can choose the fullscreen mode and this eliminates the scrolling issue (for me at least?).
Thanks again for your in depth feedback.
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