I liked the idea, and the visuals are quite nice :) a minor adjustment that would make this game feel quite better would be to change the mouse cursor when it hovers over interactible objects and the links to itch and twitter. It would've made this feel even more like an actual computer, you know? Anyway, that's only my opinion! Managed to get a time of 09:37 :)
Play game
Fix the Minesweeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.625 | 4.625 |
Theme | #6 | 4.375 | 4.375 |
Fun | #7 | 3.917 | 3.917 |
Overall | #19 | 3.482 | 3.482 |
Graphics | #32 | 3.458 | 3.458 |
Accessibility | #33 | 2.792 | 2.792 |
Controls | #40 | 3.083 | 3.083 |
Audio | #61 | 2.125 | 2.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Wildcards Used
Duck, Duck, Moose
Game Description
Puzzle clicker game, where you need to find all the mines to fix the minesweeper.
Source
unsure
Discord Username
Pichi00#7511
Comments
10:27 completion time, that was fun! I think the toughest part was feeling like there was not enough feedback from the things I was clicking on. I often couldn't tell if I was interacting with something in the right way. For example, it took a long time to figure out exactly how the terminal worked because my expectation was that I could use the enter key! Really enjoyed putting it all together though.
This game was delightful. I was determined to catch all the mines. Good job making varied puzzles and I had a couple "ah-ha!" moments. Got 10/10 but needed to step away so my time is non-sense (46 min lol)
Really cool game, puzzles are also nicely done. I stuck with last mine, spent some time until I clicked mine next to the mines counter! I had a good laugh at it, nice job!
Beside the puzzles, there was some issues though, like pressing enter doesn't execute the command but adds next line into the text inputs. Also the windows ordering doesn't work as clicking window on top had effect on windows below, sometimes resulting in counting "random mines".
Won at 29:52. I like these kinds of games. Nice job. A few small changes could make the experience more pleasant in my opinion. In the text boxes, pressing enter could send the command/address. If there was a way to open multiple windows and move them around, maybe even resize, we could use the clues easier.
And one final note, someone mentioned a mine in the credits. I did not find that. Also, I'm not even sure how I got the last mine. I read the thing about numbers, tried it with the seconds counter, did not work, so I tried clicking on the number 10 in 9/10 and I was introduced a winner. Not quite sure if that was legit or not!
Cool idea! Nailed the visual style, as a person that's struggling to make themes work, I'm surprised.
That honk made me laugh out loud.
Fun game! You nailed the art style. I would loved to have had more in game hints though. I, like many people, got stuck.
Well done, interesting game and executed very nicely. I couldn't figure out how to get the mine from the goose though
I played it all the way through to find all the mines and I think they were all well hidden and diverse. Very original! I was partially confused by the fact that I could move the godot logo around in the credits and spent a few minutes trying to figure out what that was for, but didn't end up being a mine apparently. I would totally add easter eggs to the game, especially the console/internet part, I wanna be rickrolled :)
Great game!
So sneaky! Great game, enjoyed it very much! You did a great job with hiding them!
Such an interesting concept! You've hid them well! The theme is great as well as very original gameplay!
I can only suggest some form of audio would elevate your game to the next level really easily.
Question: How did you pull of the hotlinks to your twitter and itch.io?
That was really neat!
(Compared to the rest of the comments, I got stuck at 5/10... )
(It would be fun if you could release a guide after the game jam for use noobs)
Well done!
Thanks for feedback!
Answering your question, I added TextureButtons and in their pressed() function I used command: OS.shell_open("https://twitter.com/pichiDev"). I hope I've helped you. If you have more questions just text me :D
(And yess, I will recerd some walkthrough and share it on my twitter after the jam.)
Very very creative and interesting game! i get 9/10, damn, i think i missed one in the console (i found the instructions) or in the "?" button. not sure. :(
ha ha very cleaver game.. i admit i didn’t get them all 8/10. Quite hard.
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