All controls are fully customizable from the main menu (its the key "keybinds" options). Thank you for playing!
Footkick72
Creator of
Recent community posts
I played it all the way through to find all the mines and I think they were all well hidden and diverse. Very original! I was partially confused by the fact that I could move the godot logo around in the credits and spent a few minutes trying to figure out what that was for, but didn't end up being a mine apparently. I would totally add easter eggs to the game, especially the console/internet part, I wanna be rickrolled :)
Great game!
Thank you for playing the game! The rain effect is just done using a shader. I took a random black&white rain image off google and am sampling from it in the shader, and in the areas the image is white i'm applying a distortion effect. This makes the rain itself, and I then just offset the sampling by some function of time so the rain moves. I already know about and have fixed the focusing issue but I can't update the jam page during the voting period unfortunately. Thanks for the feedback, and I'm glad you enjoyed it!
Fun game, especially liked the idea of the placing of tiles. I also like how the timer does not run while placing, which gives you time to think. The levels were diverse and well made/balanced in relation to their time limits so that they were not impossibly difficult after having learned them. The sounds could use a bit of work, perhaps to make it a bit more retro in feel in correlation to the graphics. Overall, I enjoyed it!
Why do the ai not get the cards, this seems slightly unfair ;)
The actual gameplay is way to rng based - you can drive with a wheel gone, but if you lose the ability to drive forward you are basically screwed - good luck turning around, and by the time you do you can drive forward again anyway. And how are you supposed to follow a curving track if you can't turn?
Besides the card balance, the game is good and would be fun if the ai didn't always win because of the aforementioned issues. I would happily play such a game if there was more content - i.e. its a good idea, and you should totally do more with it.
What is that music volume... I think you have the default volume set way to high - the slider at it's max setting is a good volume but it doesn't update to that automatically, and its way to loud before you change it. Could not tell if it is endless or not because I suck at it :) Not a bad game and I liked the mechanics.
The mood near the start felt different than the one at the end, and I think if you continued the melancholy "if we go far enough sometimes we find someplace" kind if idea, I think you could make a really nice message out of it about finding oneself. Platforming wise, the mechanics worked and I liked the levels. It was fun!
The writing. The art. The music. The design. I think i'm in love-
This is easily the best narrative/story type game I've played in a long while. It's touching, reminiscent, and sad at times, and I found it to be extremely captivating. It left me wanting to know more, about the girl's life, her past, and who she is. I don't even think it should be expanded to include it, as the mystery it leaves is perfect as an ending. Absolutely brilliant job. Amazing. 10/10.
Those were some interesting puzzles and it looks like you have put a lot of though into the messages that are displayed after each attempt. I found that the levels got harder at a good pace, and I was even able to do the last level in less attempts than the first because I had learned what the messages meant. I liked it!
I played this for over an hour, died 26 times, and ended up finishing it (despite the boss screaming about how it was impossible). I loved the soundtrack, the graphics where stellar in their simplicity, and the level design was unique and diverse. I would probably buy this for $5 if it had even more levels/expanded storyline. You should absolutely continue developing it and make it into a full app on the app store or publish it on steam perhaps. Its great!
The art is very nice and very stylized. The game feels polished and consistent. Levels have variety and introduce different challenges. It can be a bit hard to make some jumps as they require close-to-perfect precision, and since that's not the purpose of the game as far as I can tell, I would make them a bit easier. It was fun overall, so good job!
I liked the the concept and the art was good. I would appreciate being able to sell units though, so that I dont have to wait for them to die before buying a better replacement. The enemy AI could probably be tweaked to not always prioritize the player if he's anywhere nearby since you can often just lead them around in circles while your units kill them slowly, and that works against even very powerful units.
I liked it overall, but it was a bit weird how the asteroid only really came from 2 directions. I think it might be also possible to add a separate win state after you defeat the boss, but I suppose it doesn't really make sense for the asteroids to just stop. It would also be cool if the planet itself broke apart rather than just getting smaller. Small things though - overall, a fun little game.