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Footkick72

65
Posts
7
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A member registered Jun 08, 2020 · View creator page →

Creator of

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All controls are fully customizable from the main menu (its the key "keybinds" options). Thank you for playing!

I loved this, would totally play a full VR game with this concept. Loved the bomb one :)

You evil person, you made he spikes on the end screen have no hitbox :) I was trying to see if there was an easter egg if you managed to jump from the middle two boxes into the top corner. Good entry overall! I liked the graphics and the main mechanic works well. Sounds are nice too.

Absolutely amazing, can't even imagine how you did this in a week. I loved it. The machine controlling is just spectacular. Absolutely make this a real game. Add more levels. Would 100% play this. I don't even have any critical feedback - its great!

Very, very good concept :) The levels were difficult but not impossible, and the voice acting is stellar. Gameplay is fun and the graphics have their own nice style. I enjoyed it.

I played it all the way through to find all the mines and I think they were all well hidden and diverse. Very original! I was partially confused by the fact that I could move the godot logo around in the credits and spent a few minutes trying to figure out what that was for, but didn't end up being a mine apparently. I would totally add easter eggs to the game, especially the console/internet part, I wanna be rickrolled :)

Great game!

All around great game! The graphics, controls, and audio are all very well made. I wish I could have explore more levels but I kept dying :) The level design was consistent yet unique, and I really enjoyed it.

The shaders are now open source - the Github link is in the description on the project page if you would like to check it out. Thank you for playing! 

Thank you for playing the game! The rain effect is just done using a shader. I took a random black&white rain image off google and am sampling from it in the shader, and in the areas the image is white i'm applying a distortion effect. This makes the rain itself, and I then just offset the sampling by some function of time so the rain moves. I already know about and have fixed the focusing issue but I can't update the jam page during the voting period unfortunately. Thanks for the feedback, and I'm glad you enjoyed it!

Fun game, especially liked the idea of the placing of tiles. I also like how the timer does not run while placing, which gives you time to think. The levels were diverse and well made/balanced in relation to their time limits so that they were not impossibly difficult after having learned them. The sounds could use a bit of work, perhaps to make it a bit more retro in feel in correlation to the graphics. Overall, I enjoyed it!

Why do the ai not get the cards, this seems slightly unfair ;)

The actual gameplay is way to rng based - you can drive with a wheel gone, but if you lose the ability to drive forward you are basically screwed - good luck turning around, and by the time you do you can drive forward again anyway. And how are you supposed to follow a curving track if you can't turn?

Besides the card balance, the game is good and would be fun if the ai didn't always win because of the aforementioned issues. I would happily play such a game if there was more content - i.e. its a good idea, and you should totally do more with it. 

The idea was quite good, sad to see it's not finished. The force fields are actually not bad as a mechanic, and I like the way you've done the modules. Just needs some more work to make it a finished game.

What is that music volume... I think you have the default volume set way to high - the slider at it's max setting is a good volume but it doesn't update to that automatically, and its way to loud before you change it. Could not tell if it is endless or not because I suck at it :) Not a bad game and I liked the mechanics.

The mood near the start felt different than the one at the end, and I think if you continued the melancholy "if we go far enough sometimes we find someplace" kind if idea, I think you could make a really nice message out of it about finding oneself. Platforming wise, the mechanics worked and I liked the levels. It was fun!

The writing. The art. The music. The design. I think i'm in love-

This is easily the best narrative/story type game I've played in a long while. It's touching, reminiscent, and sad at times, and I found it to be extremely captivating. It left me wanting to know more, about the girl's life, her past, and who she is. I don't even think it should be expanded to include it, as the mystery it leaves is perfect as an ending. Absolutely brilliant job. Amazing. 10/10.

I liked the concept and its actually somewhat scary, which is hard for a 2d game to accomplish. I would darken the area where you "cant" see a bit more though. The mechanics work well and the sound is good. I would expand it more, as it seemed a bit short, but other than that it was good!

I liked the gameplay a lot and the levels were diverse! The movement was good, and I liked the simplicity of the graphics.  Apps have been made on similar concepts, so I think you should do more with this!

The art is cute and the concept is nice. I liked it!

Those were some interesting puzzles and it looks like you have put a lot of though into the messages that are displayed after each attempt. I found that the levels got harder at a good pace, and I was even able to do the last level in less attempts than the first because I had learned what the messages meant. I liked it!

I played this for over an hour, died 26 times, and ended up finishing it (despite the boss screaming about how it was impossible). I loved the soundtrack, the graphics where stellar in their simplicity, and the level design was unique and diverse. I would probably buy this for $5 if it had even more levels/expanded storyline. You should absolutely continue developing it and make it into a full app on the app store or publish it on steam perhaps. Its great!

I liked the art and the cute story. It was fun, and the lack of a tutorial was not bad because a lot of it was self explanatory, always a good trait in video games. Nice game!

The art is very nice and very stylized. The game feels polished and consistent. Levels have variety and introduce different challenges. It can be a bit hard to make some jumps as they require close-to-perfect precision, and since that's not the purpose of the game as far as I can tell, I would make them a bit easier. It was fun overall, so good job!

Deck building is fun and I enjoyed it! More card variety would be nice, but it works well already.  I like the turn system and it looks well polished. Nice game!

Good job, especially for your first game! The levels have some variety and are fun to play, and I like the mechanics.

The memes :)

Sad to see that you didn't get to finish, I was enjoying it!

I liked it a lot, though some levels can be solved in more than just the correct way.  A thing to consider about fonts in general, readability should come before beauty - I found it rather hard to read. Besides that, the art style is cute and consistent, and the game is fun!

Very nice idea and execution! The jumping does seem a little buggy, but it doesnt prevent completion. I liked it and played it all the way through. Good job!

I enjoyed playing this a lot! The art is very nice and the mechanics are interesting. Some more variety in the levels would be nice - the first 6 or so are good, but after that it feels like they are too similar. Other than thank, nice job!

Found myself playing this for like an hour :) Really fun puzzles (although I did have to ask @Willowblade on the godot discord for some help on the nefarious level 3). It seems very polished and has nice mechanics and art. As usual, great job!

Absolutely brilliant! Its so polished and actually quite well balanced, something that is not easy to do! Amazing job! I played it for like 45 minutes straight just because of how fun it is.

Although the Grue Gremlin seemed to behave a bit weirdly at times, I liked the mechanics and the overall feel, and the graphics looked very nice. The audio could have been balanced a bit better but thats a small thing. It was pleasantly hard and I enjoyed it. Overall, good job!

It may be a game about trash but it is certainly not trash :) The movement worked well and felt fluid, and I enjoyed the concept of it. Some audio, at least background music, would be nice though.

The memes are too strong :)

You actually did a very good job with the models and the overall look, and although the pathfinding for the enemies is a bit iffy at times, it does work.

But the memes!

Controls and graphics are great; its clear you put a lot of time into the animations and it shows in how smooth everything feels. It feels professional, and I really like it!

I liked this a lot actually, the concept was very good. I do wish the levels were a bit less linear (like there's really only one way you can go at ay given point, not too much guessing or exploring required). Overall, pretty solid.

I liked the the concept and the art was good. I would appreciate being able to sell units though, so that I dont have to wait for them to die before buying a better replacement. The enemy AI could probably be tweaked to not always prioritize the player if he's anywhere nearby since you can often just lead them around in circles while your units kill them slowly, and that works against even very powerful units. 

That was quite fun! I had already watched your video on it which helped a lot. Its quite an impressive and diverse bossfight to have been done in only 2 days! I enjoyed it!

what an amazing game! I love the idea of being a person's conciseness. You should totally expand of it!

I liked it overall, but it was a bit weird how the asteroid only really came from 2 directions. I think it might be also possible to add a separate win state after you defeat the boss, but I suppose it doesn't really make sense for the asteroids to just stop. It would also be cool if the planet itself broke apart rather than just getting smaller. Small things though - overall, a fun little game.