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A jam submission

In Search of the Missing HeartView game page

Short platformer about the Tin Man searching for his missing heart.
Submitted by elektito (@sirelektito) — 1 hour, 46 minutes before the deadline
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In Search of the Missing Heart's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#53.8953.895
Fun#143.7893.789
Overall#153.5493.549
Accessibility#193.0003.000
Theme#223.8953.895
Controls#233.3163.316
Graphics#253.5793.579
Originality#373.3683.368

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3 RC6

Wildcards Used
N/A

Game Description
The Tin Man is going to look for his missing heart.

Source
unsure

Discord Username
elektito#9207

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Comments

Submitted(+1)

A really good game! I will forever respect people who can play games with arrow keys.
A really cool moment happened where as I was taking the magic broom up the passage, the music slowed down, for a second I thought it was programmed into the game that way.

Developer

Must have been your browser glitching... 😁

Submitted (1 edit) (+1)

Very cool, couldnt get used to the controls but after some time it clicked!
I like the music very much!

Submitted(+1)

This is a great entry, very simple but effective (but sometimes frustrating). One of my favourites so far!

Submitted(+1)

Nice game. I like the atmosphere and the fact you need to do some clever combos with dashing and climbing. Good job!

Submitted(+1)

Really good game!

Great graphics, nice soundtrack, juicy action-feedback sounds and fun levels.

I just missed coyote times, so sometimes when I wanted to react I simply couldn't because it was too late. But overall great game!

Developer(+1)

Thanks for the feedback. Coyote time was on my to-do list, but unfortunately I run out of time. I'll probably add it in a post jam update.

Submitted(+1)

Really nice atmosphere in this game. 

Also the jumping and climbing feels quite fun. Definitely reminds of celeste.

Altough I would have love to be able to remap the keys or a somehow another control scheme. My hands got a bit cramped while trying to use split them between  XCZ :D

All in all a very enjoyble game. Well done :)

Submitted(+1)

Thanks for the game! I had fun, even though I didn't get very far.

Theme: The theme used as the setup for the story, but other than that didn't really factor in at all.

Fun: The game was well done, but my fun suffered because I suck at platformers so I kept dying (specifically by falling). I didn't even make it to the part with the enemies :(

Controls: Needing to have multiple keys pressed at the same time felt a bit cumbersome (I agree with spookyhousegames). 

Graphics: I love the aesthetic of the game! But the death screen hurts my eyes. That giant white circle is too much contrast, too fast. You really don't need that big a visual for death. Or any visual at all, actually. Lots of platformers just play the death sound and reset.

Audio: The music was hauntingly beautiful! I loved most of the sound effects. The sound I didn't like was the death sound. So given that I dislike the visuals and the audio for death, that made death even more frustrating.

Accessibility: Probably the lowest point of your game. No option to remap controls. Requires the ability to press two buttons at a time. No option to adjust difficulty. Unplayable without visuals. All of these are true of many games, but I'm just looking at the list we were given: http://gameaccessibilityguidelines.com/basic/. What you did well: no information is conveyed by color alone (you have no color lol), good contrast between text and background, visuals are large enough to be easy to see.

Originality: pretty similar to existing platformers, though you did have more control options than I usually see in a platformer. Overall did not seem very original, but of course nothing is truly original.

Developer

Thanks so much for the detailed feedback.

Submitted

Thanks for the game! I had fun, even though I didn't get very far.

Theme: The theme used as the setup for the story, but other than that didn't really factor in at all.

Fun: The game was well done, but my fun suffered because I suck at platformers so I kept dying (specifically by falling). I didn't even make it to the part with the enemies :(

Controls: Needing to have multiple keys pressed at the same time felt a bit cumbersome (I agree with spookyhousegames). 

Graphics: I love the aesthetic of the game! But the death screen hurts my eyes. That giant white circle is too much contrast, too fast. You really don't need that big a visual for death. Or any visual at all, actually. Lots of platformers just play the death sound and reset.

Audio: The music was hauntingly beautiful! I loved most of the sound effects. The sound I didn't like was the death sound. So given that I dislike the visuals and the audio for death, that made death even more frustrating.

Accessibility: Probably the lowest point of your game. No option to remap controls. Requires the ability to press two buttons at a time. No option to adjust difficulty. Unplayable without visuals. All of these are true of many games, but I'm just looking at the list we were given: http://gameaccessibilityguidelines.com/basic/. What you did well: no information is conveyed by color alone (you have no color lol), good contrast between text and background, visuals are large enough to be easy to see.

Originality: pretty similar to existing platformers, though you did have more control options than I usually see in a platformer. Overall did not seem very original, but of course nothing is truly original.

Submitted(+1)

Fun  game! I think for the controls if you made it like (arows and ZXC) or ( WASD and JKL) it might be more comfortable for more people. idk though I mostly play games with controllers so if I am being honest I don't really know what most common for Keyboards. Anyways nice entry all the abilities felt good to me and I liked the art!

Developer (1 edit)

Thanks for the feedback and the kind words. The intended control setup is definitely arrow keys+z/x/c. WASD being available is a mistake I made. And a controller with a good dpad would work marvelously for this kind of setup, if I had put it in place.

Submitted(+1)

The mood near the start felt different than the one at the end, and I think if you continued the melancholy "if we go far enough sometimes we find someplace" kind if idea, I think you could make a really nice message out of it about finding oneself. Platforming wise, the mechanics worked and I liked the levels. It was fun!

(+1)

I'm generally bad at platformers but somehow this one clicked with me. I enjoyed it a lot. Perhaps it was the near-1-bit style. I guess they call it 1-bitish. I liked the graphics more than you might expect. :P Only advice is I found the climb/dash/jump to be a little...awkward? Not exactly, but sort of. Tough to explain, but you might look into Sealed Bite to see how Securas handles it - he's got a game very similar to Celeste here https://securas.itch.io/sealedbite-gamejamversion. But overall, good job!

Developer(+1)

Thanks for the feedback. I'll definitely check that game out. About the key combination. We're you using the arrow keys for movement or WASD? Because I think I shouldn't have left the latter in the game. It's definitely a bit awkward.

(+1)

Either - especially with WASD I found it awkward, but I still had a feeling they were a little too close with the arrows. I think I had to use mostly arrows though because my right-hand is slightly more coordinated at delicate jumps than my left, when not using a controller

Submitted(+1)

very well done mechanics, for a game jam i didnt expect such variety, jump, climb, dash(in many directions!) i think the jump need a little work, maybe some extra power, or maybe im just bad at this kind of game. Lol. like it!

Submitted(+1)

Very fun game, loved the mechanics and the smooth music

(+1)

Cool game.
Simple, yet very challenging.

Submitted(+1)

Nice game. 

The controls could have been much better though. 

The art was cute.


Good job! :)

Submitted(+1)

I like the 2 bit aesthetic in this cute tin man platformer. The controls are very hard on keyboard but I think with a controller it would be fine. I couldn't beat it, but it was fun nonetheless. 

Submitted(+1)

Wow. Really cool platformer. Didn't read the description so I had no idea who I was until a little after I saw then enemies then it hit me! Oz! 

Found the game extremely difficult on Keyboard (maybe this was developed with a controller?), but that difficulty made me want to keep trying until I reached the end! For the longest time, I thought I had to use WASD which is super awkward with z,x,c, but then when I switched to arrow keys it got a lot better, though the enemies are still brutal!

Really enjoyed playing this one. Great job.

Developer

Thanks for the feedback. Thinking about it, I think I'd better disable WASD altogether, because it doesn't really make any sense. This is meant to be played with one hand on the arrow keys and one hand on z/x/c (same as Celeste). I can easily map these to the controller too.