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A jam submission

All Out AmmoView game page

Submitted by Bramwell (@bramreth), darkmax14, Slecornu (@SamLeCornu_) — 3 minutes, 46 seconds before the deadline
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All Out Ammo's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#183.0043.800
Fun#323.3204.200
Controls#353.1624.000
Graphics#373.3204.200
Overall#453.0723.886
Theme#503.0043.800
Audio#502.6093.300
Originality#513.0833.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
Oregano, Duck Duck Moose

Game Description
A survival shooter in a world without ammo!

Source
unsure

Discord Username
bram#2144

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Comments

Submitted(+1)

I loved how there where different sources of music. Spent most of the time behind the bar shooting enemies while listening to the vibes :D

The reloading/ammo switching was  abit confusing for me, I somehow expected the weapon to switch ammo automatically when there was none left from a certain type.

FPS games are usually not my jam, but I still had fun with this one. Well done!

Submitted(+1)

Very cool, huge level and many enemies, the bats almost gave ma a heart attack :D
Work on linux under wine :)

Submitted(+1)

Great game. Funny idea and it's really fun to play :D

Submitted(+1)

Easily one of the best games in this jam. Well done!

Submitted(+1)

This is probably my favorite entry for the jam so far, the shooting feels nice and crunchy, the character's movement is extremely smooth, the game has a lot of visual charm; overall, a surprisingly fun experience!
My only gripe would be that the game lacks a more overt indication that the player is being damaged, something like adding a small red vignette to the borders of the screen would make a world of difference in conveying that information.

Congratulations folks! This game is really good! I hope it gets expanded upon and turned into a longer game!

Submitted(+1)

The arcade was amazing! It spoke even by its floor pattern! And then after playing 4-5 times I saw there was another room on the top floor! Well done!

The enemies were great and especially the sounds they make! (I kept hearing a "yipee!" sound and I didn't know where it was from but it was super funny!)

I have to agree with Ludicorde, I couldn't appreciate 100% the ammo types, so to read them all I had to hide on the top floor behind the counter when one or two enemies were left.

I have no experience with 3d to ask how you pulled all this off, but I was curious to hear about the menu systems and how you made the sliders actually impact the gameplay.

Have to go shoot some cupcakes to thirsty bats now, sorry.

Submitted(+1)

This is awesome! I don't know how this hasn't been seen by more people. If you plan to make this a full game, then the only thing I would change is the ghost speed, and the ammo selection system. The ghosts are R E A L L Y fast! It's also hard to read the stats for each ammo type without running into something and dying super fast.

(PlugN'Play)

Developer (2 edits)

Thanks for the comment, we really appreciate the feedback! We plan to continue development as it was such a blast to make, and we have loads of ideas to improve the experience. Including balancing enemies, improving the ammo system and environments.