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Slecornu

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A member registered Mar 22, 2021 · View creator page →

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This is a great entry, very simple but effective (but sometimes frustrating). One of my favourites so far!

I really like the pixel art! It has the same puzzle mechanics as another entry which is an interesting coincidence, but it's great to see another take on it. It was odd the player didn't move with the platforms but it didn't make the game less fun. Good job :)

There's a a lot of creativity and artistic talent put into this game, very well made!

This is the most original puzzle game I've played in a while and the little dude is v cute! 

Would love to see more of this world.

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Hey I really enjoyed this entry! It reminded me of a game I made in a previous jam.

The art is pleasing and was enriched by the use of animations and parallax layers.

The use of duck duck moose for the giant bird was great and still felt like it fit with the overall aesthetic (had a lil trouble reaching the boss). Don't suppose the giant bird was inspired from the mosquito in Rayman? Couldn't help but make the connection :) 

Would have been nice if the left most area had more going on  (I guess you ran out of time) but I had a lot of fun regardless. And that's why my only real criticism is that I wish it was longer!

Keep up the good work! 

p.s. Would be great to know how you did the portal effect!

I think it's pretty neat you included control mappings, that's bonus for accessibility!

I also liked the aesthetics and concept. However it did feel a bit repetitive and a couple sfx made me jump but hey maybe that's intentional for a game with a spooky vibe.

I liked the humour and the graphics are visually pleasing.
I also had a good time walking around with pizza and stomping on pigeons... poor pigeons :( 

I like the idea of a platforming game with unconventional mechanics, but I found myself stuck on level 2. I just feel like this is a balancing issue that can be corrected easily, so I feel like this is a good game and I found it quite addicting trying to land correctly.

I had a good time vibing to the music and art, and I appreciated the simplicity with new mechanics introduced over time. I would be interested to know how you produced the audio? That's an area I'm trying to improve.

I really like the concept and game mechanics, I see potential in this becoming a big metroidvania style game.

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Thanks for the comment, we really appreciate the feedback! We plan to continue development as it was such a blast to make, and we have loads of ideas to improve the experience. Including balancing enemies, improving the ammo system and environments.