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A jam submission

Godot Wild Jam 31: Lack of FaithView game page

A Wave Defend Game
Submitted by AdeptusCat — 13 minutes, 14 seconds before the deadline
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Godot Wild Jam 31: Lack of Faith's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#492.6352.923
Graphics#582.7743.077
Originality#592.9123.231
Accessibility#612.2882.538
Overall#672.4572.725
Fun#672.0802.308
Controls#672.2882.538
Theme#692.2192.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3 stable

Wildcards Used
N/A

Game Description
Wave Defend Game

Source
unsure

Discord Username
PseudotsugaMensk

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Comments

Submitted

cool idea but it runs poorly in browser. 

Developer (1 edit)

Too bad you couldn't enjoy the game properly. Like BackAt50Ft said I should have exportet using GLES2. I myself didnt notice any performance issues, otherwise I would have uploaded different versions as well.

Developer(+1)

FYI I updated the browser version and added more platform versions. Maybe more luck now.

Submitted

Fun idea, would be nice to have the option to place units where ever or replace existing ones :)

Developer

Yes I had an Idea about letting the user move the units between waves or add new ones as you said... maybe I will add something like this after the jam.

Really interesting idea. Was this exported in GLES3? I had a lot of trouble running it on my machine, so I expect so. In the future, you may want to do GLES2 for web exports. That said, the graphics looked good when I could see them and the idea seems sound. Good work!

Developer(+1)

You are right. Didnt know that there are problems with GLES3, thanks for the tip.

Developer(+1)

FYI I updated the browser version and added more platform versions. Maybe more luck now.

Submitted(+1)

I liked the the concept and the art was good. I would appreciate being able to sell units though, so that I dont have to wait for them to die before buying a better replacement. The enemy AI could probably be tweaked to not always prioritize the player if he's anywhere nearby since you can often just lead them around in circles while your units kill them slowly, and that works against even very powerful units. 

Developer

Thanks, that are very good points that I came across as well, but had no time left to implement.