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Thank you for your feedback.
The tutorial is one of the many things i would have spent more time on. But it was my first godot project and i lost a LOT of time figurine out how to do things. But i learned a lot of things and my next projects will benefit from it.
Screenshake Valhalla. It could have been the game's title 😂 You're right the controls needs some adjustments.
There is a sound effect for shooting but i admit it's barely noticable.
Thanks for your comments 😁
That's a really nice feedback. Thank you.
I'm glad someone played this long :) How could you finish the game since it has no end? ^^
I might continue developing it, but not for now. This was fun to make but i spent a lot of time on this and i usually don't have much time for projects like this one.
Thanks for this long and lovely comment. =)
For the color changing in all levels, it's very simple. Every "sprite" is made of one or multiple polygon2D nodes. I have a global script which contains a palette array, so that each polygon2D sets its color when it's instanciated.
For the ground and ceiling spikes, they're also polygon2D to which i added a script. When the ground/ceiling is instanciated, the script adds a rigidbody2D node as a child and a polygonShape2D (a simply copy of the polygon2D coordinates). The advantage is that i'm able to directly modify the shape of the background and then the collision shape is auto generated.