Funny game, maybe movement is a bit harsh, and camera is pretty annoying, but visuals are nice and the concept is pretty good. Good job!
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Reminds me of some flash games I played years ago, overall nice execution, maybe adding a feedback on eating another fish would be a nice touch. I also noticed the bug with 300pts as my fish didn't grow bigger. Keep it up!
Nice take on the growth theme, the green blob might be too low of a threat at some point, I wondered what it does because I didn't notice any effect it has until I started chasing it again.
Hello, fellow godotter, I really like the relaxing ambience, it was fun to play. Also I noticed it's somehow similar idea to mine but tbh yours game have a better execution of the money earning system.
Thanks! Yes it's intentional, it also changes colours, as an ending of the journey. I had similar ideas to make it more of a strategic game, but I played too long with hexagonal map, and didn't spend too much time on actual gameplay, unfortunately.
Thanks, I had some more ideas to make it more of a strategic game, but with the time limit I had to drop off some of the ideas. Nice one with the adjacent buildings, I'll keep it in mind when I'll revisit the idea. Nevertheless I'm happy with my hexagonal tilemap, I gave too much thought to it apparently.
I'm amazed how good this game is, I've collected all the flowers and died once, it took me ~5min. I really enjoyed playing your game, it was fun. I also found a bug where you can jump on the edge of the horizontally growing plants and I got stuck here as jumping into the water resulted in returning to the same place on the edge without any exit.
I really like the art, looks amazing, but I got some game breaking bugs, like jumping for me was almost always impossible, I even though there's no jumping at all, but spamming a space bar eventually resulted in a jump.
Thanks! I'm not an art guy myself, and I'm glad you liked my pixels. I totally agree, didn't have much time for play tests, but I'll try to fix the few stages to make the game less frustrating.
Hey, thanks for checking out my game, I'm sorry for making it a frustrating experience for you, I didn't have much time for play tests with this kind of experimental controls. To improve it, do you mind sharing which stage gave you the most trouble?