Hi, just noticed this trying to use the asset pack's `Icons > Input Prompts > Keyboard & Mouse` icons sheet `keyboard-&-mouse_sheet_default.xml` to map the input key into the texture atlas, but the xml region is not mapping correctly to the texture atlas, i.e. `<SubTexture name="keyboard_a" x="320" y="64" width="64" height="64"/>` shows mouse move icon instead of the A key
Makes the xml useless to generate these for my game
Same problem with double res :-(












