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A jam submission

Don't be late for dinner! (GWJ#24)View game page

Mum is cooking dinner, and wants you home by 6pm. Don't be late! Ohh, you might have to bring the rest of the FAMILY.
Submitted by SporkTank (@TankSpork) — 7 hours, 19 minutes before the deadline
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Don't be late for dinner! (GWJ#24)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.4244.424
Controls#83.6673.667
Fun#93.6363.636
Overall#103.6923.692
Originality#223.6363.636
Audio#263.3333.333
Graphics#343.4553.455

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.2.stable.official

Source
Yes

Game Description
Mum is cooking dinner, and she wants you home by 6pm. Don't be late! Ohh, and you might have to bring the rest of the FAMILY.

Discord Username
sporktank

Participation Level (GWJ only)
First GWJ

Participation Level across all Jams
First game jam

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Pretty neat, i like the sorta speedrun vibe you get from the game since you have to not only beat the level but beat it on time, i like the puzzle element in it with the alternate routes, keys to pick up to unlock some routes etc... 

Sadly i didn't go very far, i got stuck on the 2nd level with the baby, cause i couldnt figure out where i could pass when reaching the spiky blocks near the end, and i can't seem to grab the second key without being stuck, spikes block the way and i can't jump high enough to go back up :(

Other than that the game feels solid, especially if it's a first.

So i'd say level design aside you did good :)

Developer

Thanks for playing. :) Yep, I always have in the back of my mind the speed-running aspects of a game. It's been quite fun competing with my cousins for best times since I submitted the game!

If it helps, you can either slowly carry the baby under the wave of spikes, or throw her to the top then go across the top yourself. There is no need to grab the second key on the Tuesday level.

Level design is tough -- I spent a lot of time trying to refine the puzzles to have an appropriate difficulty curve.

Submitted(+1)

The game was amazing. The art, music and SFX was a good choice.

But I was wishing that the levels changes, not the same one with another challenge (Which was a clever idea by the way). And one small bug, that the music doesn't loop, it stops after a while.

Overall the game was enjoyable. Nice job!

Developer(+1)

Thanks!

I chose the repeating level because I thought it made the puzzle more interesting -- forcing the player to think differently about the same setup. Oh, and of course it cut down on development time too. :)

Not looping the music was a choice. It ends roughly at 6pm and the sky is much darker by then. But your comment makes me realise that perhaps a different track, or just some ambient wind noise should start playing at that time.. so you know you're playing after the buzzer (so to speak).

Submitted

Yes I think another sound track would work. Or my be you repeat the level since the concept of the game is to reach home before 6pm.

Submitted(+1)

This was a pretty fun game. I enjoyed how helping the different family members added new challenges to the level. I just ended up getting stuck at the Grandma section. Overall, it was a good experience!

Developer(+1)

Thanks for playing! You're not alone in getting stuck at Grandma. :)

Submitted(+1)

Had the same bug as PhilPhil described below, after finishing the grandma level. I love the unique touches you gave each family member, and I almost fell off my chair when the dad was just saying 'ow ow' as he was walking on the spikes. With the dad, there was a lot of trial and error involved where he got stuck and I gave up trying to manage it all, though I think the game works well if you use a systematic approach and don't try to bring home everyone all at once. 

I love what you did with Kenney's assets. I hadn't seen these before and you really made them shine. Like making the baby a much smaller scale version of one of the characters, and the dad stretched (though that was a bit too obvious).  Using emojis with emotions for the mom's texts was a nice touch as well.

One annoyance I had was with the first key. It's a pain to need to pick it up every time, and I don't think it added real value to the gameplay. The second key was nice because it's more of a puzzle teaching you how to use the dad, but having to do it every restart is pretty cumbersome. I also think there's no real value to the grandma starting at a height.

Good level design and good polish on the delivery of everything! This was definitely fun :) good job!

Developer

Thanks for playing my game, and all the feedback. Much appreciated!

I agree that a systematic approach one-by-one is the way to go until you figure out what to do. During the jam time I never actually finished the last level on time, only yesterday was I first able to do it. Which is why there is only a soft constraint on getting home on time. :)

Yes you make a good point about the key, when I fix the bugs that have been found I think I will restructure that part. It's really just supposed to be a safe place to learn/practice the jumping, collection of keys, and dissolving blocks. However the grandma is up high for a couple of reasons: 1) to allow you to choose which order to do the final two characters in, and 2) to allow access to the secret passage.

Thanks again for your comments and playing. Cheers.

Submitted(+1)

Had a little bug where i doubled tap space on the house at the end in quick succession and it appeared as if the next level double loaded (double audio and player in the level). Other then that it was really enjoyable! 

Developer

Thanks for playing and reporting the bug. :) I just noticed this one recently too while trying to finish the levels quickly -- probably a one line fix, oops!

Submitted(+1)

Hey! Here’s my review from the live playtesting.

Congrats on the Theme part, it is very well respected and at the center of the gameplay! A lot of the other submissions feel like it’s just a lil family story slapped onto a game that could be about anything else.

The game was pretty fun though I’m not into platformers as I said (especially punitive-ish ones like yours). But good that you thought about me with an easy mode and level skipping! (I guess that helped testing during the development too).

The graphics are nice, I remember you said you didn’t do any of it but still they are pretty cohesive together. Could be improved with more polish like simple tweens here and there, particles maybe, lighting…

I can’t remember the audio really but I think it was okay, nothing spectacular but it was complete at least (the wheelchair making a sound while it’s still moving for example, it gives more feedback and information to the player).

My average rating should be around ~4

Btw here’s the cut playthrough: https://www.twitch.tv/videos/722304414

Developer(+1)

Hi VikFro, firstly thanks heaps for playing my game live, it was fun for me to watch!

I'll take all your points on board. I've yet to experiment with particles and lighting in Godot -- the background does darken as you get towards 6pm but it is pretty subtle.

Cheers for the cut playthrough as well. :)

Submitted(+1)

Loved this game! It's fun and quite challenging. The music and sounds were especially good and stood out to me!

Developer

Thanks for playing and the comment. :) Glad the sounds turned out well, it was the second last day and I wasn't sure I was even going to put any in!

Submitted(+1)

I'm not sure why I enjoy games where you get to toss infants so much. Perhaps it's natures way of telling me its time to have some children of my own.


It's a clever trick to make a 'single level' game for your first jam. There must have gone a lot of polish into this because it shows. The graphics and audio blend well with the general goofy tone of the game. GG.

Developer(+1)

Thanks for playing and your comment about the polish -- I did try very hard to have a "complete" product. :)

Yes, I was hoping I could reduce dev time by re-using the level. But there was quite a bit of refining to get the progression to where it is. Even still, I think a lot of people have found the grandma too frustrating, and probably the previous levels too easy.. all a learning process I suppose!

Cheers.

Submitted(+1)

Liked this one, ran into a bug where I couldn't tether the dog but overall nice music / sfx and good level layout that act more like "puzzles". Nice job!

Developer(+1)

Yes, I was trying to lean more on the puzzle element. But have had some notes that the platforming can be difficult too.

Do you remember how you encountered the bug? Or where? I would to do an update after the jam to clean up bugs found. Thanks.

Submitted

I believe I had tried to beat the second level, the dog died from falling into the spikes over the ice that disappears. Then it reloaded and once I un-tethered him I couldn't re-tether.

Platforming was good imo, controls were smooth and it played well.

Developer

Oh right thanks, I will try to reproduce. Just confirming -- the dog can only be tethered at the poles, hope that wasn't what was happening? :)

Submitted(+1)

Oh. That would make sense! Haha that's my fault then, oops :)

Submitted(+1)

This was so much fun! I really enjoyed the concept and the level designs, and the assets you chose worked really well together. Felt bad I threw a baby though :D Good job!!

Developer

Thank you! Spent a good amount of time finding assets which worked well together, as I'm not much of an artist myself. :)

Submitted(+1)

Hey,

nice little game you made, really like it. played and rated.

Developer

Thanks for playing and rating!

Submitted(+1)

The sound effects fit perfectly!

Funny game, good job!

Developer

Thanks for the comment, and playing the game. :)

Submitted(+1)

Nice game ! I loved the artsyle. Some plateform jumps are tricky to pull off :)

Developer

Thank you.. hope you managed to pull off those jumps!

Submitted(+1)

Throwing your little sister:D Like
Great idea and perfect theme match. I enjoyed playing your game.

Developer

Thanks! :)

Submitted(+1)

I really like this game! Especially I can throw my sister!

Developer

Thanks for playing, glad you liked it. :)

Submitted(+1)

I REALLY enjoyed this game! I love the graphics, the sounds the controls! It was all great.
I didn't get to the end of the game, I struggled a bit with gran, doggo and baby, got home late yet I still passed to the next level.. I thought I'd failed and I met dad. He was fun... But when I saw those double spike blocks I threw myself into them in defeat! (I took gran and doggo with me!)
I knew I wasn't getting any further!
I had a lot of fun, great game! 

This was not my best work... lol  :-p 

Developer(+1)

Haha yes! I've ended up there many-a-time. :)

Thanks for playing, I did make the last level quite hard, with an Easter Egg available if you pass it. There is an easy mode too. Cheers.

Submitted(+1)

Really good platformer! Very interesting concept and design as well. I also had a few issues with grandma, but otherwise I really liked it. Throwing the baby felt so wrong but was very comical at the same time! Great work!

Developer

Thanks for playing and for the comment! :)

If it helps, I can say that all the grandma puzzles are designed to be solved with only "shove" -- i.e. there is no need for delicate small pushes.

Submitted (1 edit) (+1)

The controls were tight and platforming felt great. Also every little thing was animated and juicy which made the whole thing feel really polished. Nicely done!

Developer

Great! Thanks for playing and happy you enjoyed it. :)

Submitted(+1)

I like the idea of playing the same level over, but it feeling like a new level every time with new challenges. Clever ideas!

Developer

Thank you! Glad you enjoyed playing. :) I'd hoped the path players took each time through the level was forced to change with each new challenge.

Submitted(+1)

Nice game... made me sad I'm so bad at platformers. I liked the throwing your sister across jumps bit :D

Developer

Thanks! Luckily in real life I don't have a baby sister, so no one can take offence. :)

Viewing comments 22 to 3 of 22 · Next page · Last page