We've just fixed the export - should be working now :). Thanks for checking it out!
sage7
Creator of
Recent community posts
Hey! I really enjoyed this! Clever idea and very good puzzles. Theme was on point too. Nice work! Was also very impressed with the customisable background ( I went for a chill blue/green combo :D)
BTW I used the downloadable Linux version. HTML build (using Firefox) gave me an error message "indirect call to null". Might just be me though.
Honestly I could have played this for ages. Loved it! The increase in difficulty was perfect. The puzzles felt really absorbing and rewarding to solve. As others have mentioned, I encountered a small issue with the spacebar and having to redo puzzles if I wanted to reset (I accidentally put two blocks together and couldn't split them apart and so I wanted a reset!), I enjoyed this very much. Well done!
Very polished game! Loved the graphics. It became addictive very quickly, and I especially loved being able to see the impact of your decisions as you watch the bugs carrying all the gifts around the map. Minor thing but I did wonder whether there is a more visual way of displaying the metrics data.
Awesome work, nicely done.
Really nice work! I really enjoyed being able to possess the robot and take control. It took me a little while to find the portal but I got to level 2 in the end and won! I also appreciated the story and the graphics were great! If you develop this further it would be so fun to possess different robots and get different abilities. Well done!
Thank you for playing! There are a couple of ways to win the battles - one way is to talk to the first bug you encounter, and you can get them to join you! You will then have another companion to help you :). Another way is to make the most of your spells and movement during the battle. I like to get just close enough to be able to use my spell (click on the spell icon) and blast the bug with a solar bolt! When you run out of mana, the mace comes in handy (equip by clicking on the mace icon). You can also reduce the difficulty in the settings.
The battles should get more difficult as you progress, so it always helps to recruit more companions and spend your attribute points to level up your character.
Thanks again for giving the game a try!
Hi! If you're still streaming, we would love feedback on our party-based RPG! It's inspired by Egyptian mythology with turn-based combat. https://sage7.itch.io/voyage-of-the-scarab-king
Thanks!
Loved this! I especially enjoyed the influence you have on your environment - shooting everything, riding cars around to find the bugs. It took me a little while to get used to the controls and shoot before I get shot. I ended up mainly shooting bits of buildings to create a bit of a shield that I could hide behind while I shoot the bugs. Actually I didn't try running them over... Might go back and try that. Fun game! Graphics and music were great too! Nice work.
Interesting game - it was quite additive! I appreciated the tutorial option and really liked the application of the theme. The graphics were well matched to the game. I had fun. Two things I was thinking might make it even more fun (though I'm not sure how realistic it would be): 1. Having characters with different skillsets that work on tasks faster depending on their skillset. 2. Having a little story element at the end to describe the consequence of your poor/good performance.
I'm very happy you enjoyed it! Many thanks for the feedback! Our artist, Sophia, did a great job with the art.
We're siblings :). We've been making games in our spare time (all for game jams) for over a year now - it's a great learning experience!
For this game, we all contributed to the design, Sophia did all the art, I did some of the coding, UI, and sound effects, and MHM also did the coding and made the music.
Thanks again for playing - much appreciated! And congrats on getting a spot on the leaderboard!!
Fun and pretty unique puzzle idea! It's quite an achievement to make such an engaging puzzle game in such a short space of time. The instructions were really easy to pick up and the puzzles themselves increased in difficulty progressively, which kept me playing on! I really enjoyed this :). Oh and setting everything on fire is very chaotic indeed!




















