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A jam submission

Family PlanningView game page

A block stacking game used as a metaphor for the pyramid scheme of building a family.
Submitted by whatismikedoingnow — 2 hours, 56 minutes before the deadline
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Family Planning's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.6324.632
Originality#14.6324.632
Overall#43.9213.921
Fun#103.6053.605
Audio#153.5263.526
Graphics#183.8423.842
Controls#213.2893.289

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.2

Source
https://github.com/cznrhubarb/family-planning

Game Description
A block stacking game used as a metaphor for the pyramid scheme of building a family.

Discord Username
cznrhubarb

Participation Level (GWJ only)
First time

Participation Level across all Jams
Second on Itch. Maybe 10-15 overall?

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

Really cool concept! Glad I got a chance to try it. There was a bit of a lag issue with the wedding bells sound but other then that I don't think there's anything I would change. Nicely done!

Submitted(+1)

Fantastic game! The mechanic is simple, challenging and fun at same time. It's a good design, well done!

Submitted

Once I understood the idea, this was a pretty fun game. I really liked the concept of it. But will have to agree with other commenters in that the constant clicking ruined the fun for me. Maybe holding down the mouse button while it's over the wedding bell or heart to fill them up would help with this? That being said, I still really enjoyed this and thought it was a pretty cool concept!

Developer(+1)

Yeah, definitely understand that. I think that's a good idea for an alternative to the rapid clicking! Makes it more about the puzzle aspect and less about how fast you can click.
Thanks for playing!

Submitted

A bit hard to figure out at first, but once you get the mechanics down it's fun, if a bit hard still cause you don't get that much time to place blocks to support the falling ones, but the hardest part is the instant game over if you lose just one elder too early, but then regarding the theme i can get why you made it that way cause it adds some pressure to help prevent loss at all costs.

I'm no good at puzzle games but i liked it anyways, it's really an original take on the genre to have it with real time physics and that stopped blocks are not guaranteed safe since if they're stacked in an unstable way they can eventually fall.

Well done :)

Developer

Thanks, I appreciate the feedback!

I hear you on the difficulty! I feel like my whole tower comes crashing down all at once most of the time :)

Submitted

Awesome concept, I find it really really creative! I think If there would be a way to increase the control over the falling block physics the game would be much more addictive.

Developer

Thanks for playing!
Do you think they're too unpredictable now, or are you thinking about some way to be able to react to them while they are falling?

Submitted

Awesome work. I played this game multiple times now. I don't have much to say about it, except it's have a really good concept, playing with age and legacy, and also relying on that. 

I agree on the reamarks of @Munro. But there is something frustrating me when I was playing, that is the box physics, it makes the game really hard. I hope you remove that the box rotation and fall when on the edge.

Overall the game was enjoyable, Nice job!

Developer(+1)

Thanks for the feedback! Do you think it would still be challenging if the portraits just fell straight down instead of having the possibility of toppling over? I could perhaps try increasing their mass so that they are less likely to do that. Worth a try!

Submitted

Increasing the mass would be helpful. And you may think about @Munro idea, about increasing the number of falling old people to acutely loss the game.

Submitted

Absolutely amazing idea! Well done!
Really, my only complains are because I would like to see the concept expanded:
1. It requires far too many clicks to "Marry".
2. There's little visual feedback for aging
3. The game is far too hard. Losing just 1 old person brings you to the Main Menu. Perhaps if you lost more than 3 Family Members within a certain time? Like a cooldown Game Over?

Other than that, well done! This is my favourite of the jam so far.

(The mechanic also managed to be representative of the theme you're trying to put forward; that "Families are Pyramid Schemes". When looked through this mechanical lens, they are. This is wonderful design; as it gets you to think of a real life situation a little differently.)

Developer

Thanks for the kind and detailed feedback, I really appreciate it!
The clicking definitely seems to be a feature that was not very well liked. In hindsight it seems pretty clear now :D
I hadn't thought about the end condition though. I didn't end up working it in, but the elderly do "ascend" once they are off the top of the screen, so you don't have to keep them up forever forever, but the screen does fill up pretty fast. There's certainly something to be played with in terms of balance and making the game have more of an 'arch' to the experience.

Submitted

It is really an original and very interesting concept! The art and audio are very good, nice job really! The feedback animations for the weddings are really cool.

Maybe adding a score would be nice? But it's a detail.

Overall, one of my favorite game of the jam!

Developer(+1)

Thank you, I appreciate the kind words!
Definitely agree on the scoring. I ended up cutting it due to time, but it was next on my list! :)

Submitted

Hey,

nice little game you made, really like it. played and rated.

Developer

Thanks! I appreciate it!

Submitted

Great idea! Really simple to  learn but still challenging!

When you get a lot of people in the adult age, it's almost impossible to tap on them for marriage, because there's alway a new child to place. But I imagine it gets to easy otherwise :)

Also the music, soundeffects and art fits the style of the game very well!

Developer

Thanks!
I didn't have much time for balancing, but you're right! I think maybe holding back on how many child-bearing families you create can help, but it does get harder to keep everyone moving up at that point too. :D

Submitted

Hey, pretty cool ! 

The pixel art and the music do their job well, the game is really original, you have had a good idea.
After three or four games, it start to be a little bit boring... adding more "punch" could have been good to make the experience funnier. But overall, this is a good surprise.

Submitted

Hey, pretty cool ! 

The pixel art and the music do their job well, the game is really original, you have had a good idea.
After three or four games, it start to be a little bit boring... adding more "punch" could have been good to make the experience funnier. But overall, this is a good surprise.

Developer

Thanks for playing and the feedback!
I think you're right! If I had more time I would have liked to add more "life events" to the mix or bringing in the spouse's parents when you get married and having to integrate them into the family tree.

Submitted (1 edit)

I really like the game idea but I can't click any portrait so I can't play the game :(

Anyway nice game

Developer

Sorry to hear that!

Submitted

I struggled a bit to understand how to play this at first. Once I learned that kids must be placed in the lower section of the screen 't gradually became one of my favourites so far.

If I had to change anything I'd prefer to hold the mouse button to activate the wedding bell. The  rapid clicking is a bit straining and that prevents me from playing the game more.

Submitted

I struggled a bit to understand how to play this at first. Once I learned that kids must be placed in the lower section of the screen 't gradually became one of my favourites so far.

If I had to change anything I'd prefer to hold the mouse button to activate the wedding bell. The  rapid clicking is a bit straining and that prevents me from playing the game more.

Developer(+1)

I appreciate the kind words and the suggestion!

Submitted

Such a fun and addicting game to play! It would be cool to have some highscore to seey how well you did compared to before.

Developer

Thanks for playing!
I definitely agree. I wasn't sure how to score it, but I started to run out of time and decided to skip it, but it sounds like it's something a lot of people would have liked to see. :)

Submitted

Such a unique idea, well done! And well implemented.

I think the requirement to spam click detracts from the peaceful nature of the game. Add a high score system or something and it's a pretty complete game imho. :)

Nice work, will be highly rated from me.

Developer(+1)

Thank you!
Yea, I didn't realize the clicking would get so tedious :D I think maybe hovering or click/hold might work if I were to expand the game.

Submitted

Yeh I agree, hovering might be a nice middle ground. Something to do, but much calmer than madly clicking!

Submitted

I loved how fun and simple this game was! It's so addicting... And even though the portraits kept falling.... I wanted to try again :) Well done!


Is there an indicator showing when the baby comes?

Developer

Thanks!
The hearts on the married portraits is the indicator of when a baby will come, but it's hard to keep track of all of them at once, and it's also only 11 pixels tall so a bit hard to see.

Submitted

That was so simple yet somehow adicting. I wish I could see how many people I've managed at the gameover screen instead of having to count them :)

Developer

Some sort of scoring was definitely on the list of things I decided to cut right near the end ;)
Glad you enjoyed it!

Submitted

The concept is top notch ! I really love the art also.

Spam clicking was not fun for me, but I really enjoyed the game overall :)

Developer

Thanks!
That makes sense about the clicking. Maybe just touch/hold or hover would have been better. I didn't even think about it!

Viewing comments 25 to 6 of 25 · Next page · Last page