Neat idea! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
Play game
Resize's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #49 | 4.167 | 4.167 |
Overall | #88 | 3.881 | 3.881 |
Theme | #132 | 3.714 | 3.714 |
Feel | #155 | 3.357 | 3.357 |
Aesthetics | #235 | 3.357 | 3.357 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Resizing the window helps you with movement, vision, blocking lasers and more!
Third-party resources
Unity 2017.1
Photoshop
www.piskelapp.com
Audacity
I also used the song "Near and Far" from www.opengameart.org by Joth
Contributors
Thanks to Theihe for the walking animation and thanks to Devlar for the victory music!
Comments
Neat concept that is well executed. Only issue I had was that the first time I booted it up, I couldn't resize the window at all and had to reboot the game and try again.
Really cool idea! Got stuck in level 3 since extending window down too much caused it to go under the taskbar (I'm on Windows 10) and dragging the game window caused it to resize, making my character disappear when I extend the window back to normal. Chill music, simple visuals, and nice jumping feedback.
This is a pretty neat concept. I always find games that mess around with the operating system intriguing. Though the mechanic isn't really given time to mature in this short experience, it's still pretty cool to mess around with nonetheless. Great job!
But ? But ? It's to short !!! I want more !!! There's so much more to do with such a mechanic !!!
I've seen this done a few times already, but I do like to see what can be done with the mechanic. I really like the music used for this game, "Near and Far". I preferred using WASD for my controls, but going through the door was only coded for the Arrows/Space movement keys without input from W. Neat game, nonetheless.
If you would like to see my submission, please check out Napalm Town: https://itch.io/jam/gmtk-jam/rate/159296
Interesting take on this concept, although windowframe is the name that gets dropped.
Very cool mechanic! While it's true it's not the first game to use it, it still feels fresh, and gives an unusual way to play.
Cute game! Very unique mechanic, and great pixel art. The only issue is the jankiness of the mechanic itself - some users with smaller screens may not get to experience the game fully, and one has to refocus the window to continue to control the avatar, but that's more of an issue with the way that resizing works rather than with the game itself. Well done!
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