Looks like some engine issue, because it doesn't even initialize. Try running with verbose flag "-v".
Btw what gpu do you have?
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Networking was quite a challenge. A couple hours before the deadline we found out that https websites (like itch) forbid insecure connections (like our networking), so i had to speedrun any% SSL certificate registration in the middle of the night.
Windows 10 has this feature called protected folders, it forbids thirdpary apps to write to the certain folders, by default its configured to the list i sent. Try disabling protection for the folder you want to save to or save to non protected folder.
Hello, i made slight adjustmets to Dave the Dev's dialog player to support richtextlabels, bbcode is added directly in the dialog editor, although godot's default richtexteffects look rather ugly, but custom effects are supported in godot.
Fork of Dave the Dev's repository with modified dialog player
I d like to see improved mouse sensitivity or perhaps a way to choose it. Also the 64 by 64 resolution dosnt seem to work out that well on pc screen that sits right there in your face and would better suit mobile games. Maybe 128 or even 256 would be a better choice of resolution that would still preserve the games's artstyle.
By the way, will you be posting this games' raw files so that godot enthusiasts could take a look?
P.S. Would like o see this this game with antialiasing on just for fun.