Thanks for the feedback!
About the sway effect, it is by triggered by symbol |.
Corresponding key is located near the enter key.
Hello, i made slight adjustmets to Dave the Dev's dialog player to support richtextlabels, bbcode is added directly in the dialog editor, although godot's default richtexteffects look rather ugly, but custom effects are supported in godot.
Fork of Dave the Dev's repository with modified dialog player
I d like to see improved mouse sensitivity or perhaps a way to choose it. Also the 64 by 64 resolution dosnt seem to work out that well on pc screen that sits right there in your face and would better suit mobile games. Maybe 128 or even 256 would be a better choice of resolution that would still preserve the games's artstyle.
By the way, will you be posting this games' raw files so that godot enthusiasts could take a look?
P.S. Would like o see this this game with antialiasing on just for fun.