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Maks Loboda

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A member registered 112 days ago · View creator page →

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I d like to see improved mouse sensitivity or perhaps a way to choose it. Also the 64 by 64 resolution dosnt seem to work out that well on pc screen that sits right there in your face and would better suit mobile games. Maybe 128 or even 256 would be a better choice of resolution that would still preserve the games's artstyle. 

By the way, will you be posting this games' raw files so that godot enthusiasts could take a look?

P.S. Would like o see this this game with antialiasing on just for fun.

I suggest changing your previev to at least a more high res one, as at the moment it is one of the most repulsive previevs I've seen during this Jam.

I suggest changing your previev to at least a more high res one, as at the moment it is one of the most repulsive previevs I've seen during this Jam.

This is basically windowframe done worse.

Unfortunately I was unable to play this game as it only showed me pure black in fullscreen mode. This might be due to my monitor not being  16:9 aspect ratio