Its a bug but new build(post jam) has it fixed
Recent community posts
I d like to see improved mouse sensitivity or perhaps a way to choose it. Also the 64 by 64 resolution dosnt seem to work out that well on pc screen that sits right there in your face and would better suit mobile games. Maybe 128 or even 256 would be a better choice of resolution that would still preserve the games's artstyle.
By the way, will you be posting this games' raw files so that godot enthusiasts could take a look?
P.S. Would like o see this this game with antialiasing on just for fun.