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I d like to see improved mouse sensitivity or perhaps a way to choose it. Also the 64 by 64 resolution dosnt seem to work out that well on pc screen that sits right there in your face and would better suit mobile games. Maybe 128 or even 256 would be a better choice of resolution that would still preserve the games's artstyle. 

By the way, will you be posting this games' raw files so that godot enthusiasts could take a look?

P.S. Would like o see this this game with antialiasing on just for fun.

thanks  for your comment. I changed to unity3d because of i cant do  3d navmesh on  grid system in godot engine. Also it is antialising in unity3d i cant disable it  . And nowadays i make animation after that i will post raw files 

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there are My 2 godot engine game  in this link (include that one)