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cenullum

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A member registered Feb 24, 2017 · View creator page →

Creator of

Recent community posts

which engine did you use?

you are right. we wanted to do more polish on gameplay however time was not enough for us 

 

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Heat shows how much police attention you have too low and the mafia suspects you are spy. too high and the police catch you.   Thank you for playing

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yes you are right dithering shader seems weird  especially when it was not fullscreen .  it needs to work on scale of UI elements

Now there is web build can you check out the game again please

We really appreciate hearing your honest perspective.  

You're absolutely right about the event pacing  we can see how the random card draws, especially early in the game, can feel disconnected.  We're definitely considering ways to make the narrative flow more apparent and reduce the "trivia quiz" feeling you mentioned.  

Regarding the AI  we completely understand and respect your position.

We're really glad you found the game polished and complete! That means a lot to us. Your feedback about narrative cohesion is exactly the kind of insight that helps us improve. Thank you again for playing

❤️

teşekkürler

Some of them are chain triggers, which are events like a heist or a war between two mafia families. These will appear randomly, just like the other cards.

are you on windows? what happened ? just didnt appeared?

yes I mentioned

they stuck at elevator. It happened after I tried to move everybody to same room. what was the twist btw it is literally fallout shelter :D


I couldnt finish the game in time of defold game jam. It was submission

Simple and clever idea

Medieval problems require magical solutions

yes I couldnt decide should I wait to hold 0.3 seconds to start dragging. I think I should so players would be able to scroll even they touched the hero cards :D but I dont know how to disable drag component of druid

mount and blade mentioned so I had to play again
 

thanks

yes while coding I always imagine how can I play it on mobile with one hand

to be continued or to be another brick of unfinished games wall

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When I see such beautiful puzzles, I always wonder more about how they are made rather than how to solve them. Each level is different, and you really have to think a lot for each one while making, testing whether the solution actually works. That's why I respect the effort so much, especially since they look and sound great.

like cheating :D I just decide dice to take enemy pawn

Nice game. It was hard to understand inventory system at beginning.

Cuteness Overload:

[█████████████████████████████████████████]

WARNING: Eyes melting from sheer adorableness! 😳✨🐾

ow yea

It is still hard as flappybird :D 

What I need to do? door is stuck 

very satisfied with this  chops 3. I wish I could see visually how hard those fruits in high level. At beginning I didnt understand those were not same fruit  

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I wish  cursor is visible or maybe it is issue of defold Idk but  I opened laser sight so the problem is solved :D I liked there are many modifiers   my score is 181000

jiggle tetris :D  good idea

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most polished and atmospheric game I see on the jam :D

I could not open inventory. maybe because of my turkish keyboard (we have I and İ letters).

and I'm stuck in the wall

oooooooh I used red key on right red door first but there is not second red key on right side to open left red door. So I had to replay to use red key on left door first :( 

Gotta go fast!

you cant travel yet I just implement where you are at map which is level 1 white city.

good concept. I also tried to make a card game for the jam

I don’t understand women, just like in real life.

hardcore hardware. how did you animate the lines? It looks good

not so easy :D I didnt understand 3 cards. are those getting stack or just single use?