Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
(I SAW YOU STRGGLING WITH THE CONTROLS ON THE OTHER GAMES SOO YOU CAN CHECK THE CONTROLS RIGHT NEXT TO THE PLAY BUTTON ON THE MAIN MENU)
In the theme video Mark talks about multitasking, and making things do multiple tasks. That's why I made this game. With breathing in the center of events, everything is connected. Moving, attacking, beeing attacked all that makes you lose your breath. To recover it, you simply must stay calm or hold 'q' to take a deep breath. Mark was also talking about things getting harder when you level up, soo I made certain monsters only show at higher levels. The spawnrate and the maximal number of monsters and flowers (boosts) are also depending on the level you are on witch level you are on. But wait, Mark also talked about the player being able to make difficult decisions. That's why, when you level up, you get two random boosts witch can give you permenant or one time goods. With all those various things implemented, my game testers found the game interesting and quite frequently addictive.
Engine I used: Game Maker Studio 1.4 Standard Edition
Sound Effects : BFXR
Background: Photoshop CS6
Music: : "Dragon Castle" by Symphony (https://soundcloud.com/makai-symphony...) Licensed under Creative Commons-ShareALike Attribution 3.0 (http://creativecommons.org/licenses/b...)
Heart beat effect : https://www.youtube.com/watch?v=pnN7cGLfv9Y
Designed the buttons and the background on main menu: Andrew-David Jahchan
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