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Glitshy World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2180 | 3.071 | 3.071 |
Overall | #3389 | 2.522 | 2.522 |
Enjoyment | #3645 | 2.242 | 2.242 |
Creativity | #4197 | 2.253 | 2.253 |
Ranked from 182 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Random walls color , random level difficulty selector and finally the help icon in the game that gives you random prizes
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Ill say this, the games idea is cute, however i found the rotation kind of annoying to control and manage. Cool monitor effect too i just wish it zoomed out a bit more
I made 78hs nice monitor effect, and also retro concept fit well with sound effects. nice work buddy :D
Nice
Thats a good arena fighting game with random stuffs It feels different after each upgrade/powerup Nice work ^^
You should make the player rotate towards the mouse, or make him rotate in 2 directions, because rotating the player for more than 180 degrees was very tedious.
The effects are pretty cool, but you might want to tone them down a bit.
Punishing the player for getting the powerup (the minus - health) is not really good, because the player went out of their way to get the powerup before it despawns just to get punished, which is frustrating.
No music :(
Respectable submission.
The tv look gives the game a unique feel
It's weird that you can only spin in one direction.
I loved the TV look, I think it really added to the old-school vibe of this game! I think rotating both ways would definitely add to how the action feels, maybe even have the rotation follow the mouse cursor? The FX was really satisfying, felt good and crunchy and still fit the more retro vibe. Great work!
I really liked the visuals of the game, props there :) The gameplay was cool and felt nice :)
Some constructive criticism:
- Ability to rotate clockwise as well
- More punishing enemies (player only takes damage, after getting "hugged" by an enemy for a longer time)
- More enemies (shooting enemies which stay in distance to the player for example)
But overall a great game!
Really nicely presented. Nice work.
The game was surprisingly fun! the sound effects were juicy and i really liked the TV/fisheye effect of the game. I think the player is missing an option to turn the other way, and maybe also turn faster
Nice visuals! I would like for the bullets to be a bit more visible though :)
Graphics and soundFX are cool, but the gameplay kinda lacks the action i would expect of a game this type.
I like how the game looks,
However the player is really difficult to control, and I think it hurts the fun of it quite a bit. Also I can't really see any tie to the theme of the jam.
I liked the CRT monitor effect, and the sound effects were nice too. Good job!
The distortion and TV effects are really cool and the game plays really well and its very fun an d addictive! Great game! Though rotating is a bit weird.
I like the distortion effects, really clean! I wish there was a way to rotate in both directions and that holding the mouse button kept the gun firing.
Rotating could be a bit faster. Also when dashing into a wall it can make the player rotate on its own.
What I really like is the aesthetic retro look!
Player feels a bit slow. I like how rotating is hard. Art is pretty cool too.
Good Job!
How does one make a game look THIS nice?
But i feel like the player is too slow. Itd be nice if we can move faster