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Amirave
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Recent community posts
i really dig the artstyle, its so unique! i’d be glad to hear how you pulled it off in such a short time. the gameplay was a bit confusing, enemies were pushed around seemingly at random and the shield didn’t really work I think? the tutorial was great - both interactive and with minimal text. I think levels would benefit from more frequent changes between night and day
Amazing game! the graphics are really impressive and I loved the radiation alert effect. I think there little too many things to juggle, especially right at the start, maybe you could phase in the mechanics by first giving the player a hoe, than some seeds, than water, etc. The overall polish is excellent for a 3 day jam, nice sound effects, animations and displays. Only thing missing is a sensitivity slider haha. great job! 10/10
Cute game! To answer you questions- Learning game development is a long process. There are a lot of aspects to it, like 3D modeling, painting, sound design, programming, systems design and more, and there are very few people that are good at all of them. If you experiment and keep making games, without putting pressure on yourself, you’ll slowly learn what parts of game development you love the most or are best at. I recommend Riot game’s series “So you wanna make games?” on YouTube (: Finding 3D or 2D assets is just a matter of googling, there are many websites like kenny.nl and opengameart.org, but I recommend attempting to make the art yourself, as a beginner. Even if you’re not planning to take it very seriously, knowing a little Blender or Photoshop is very valuable. Getting better at it will take some time, but I find that pixel art is easier to start with compared to 3D modeling or painting. As long as you keep making games, you’ll get better. Keep participating in game jams, asking for and learning from feedback (maybe give yourself a bit more time next chance haha). Good luck!
incredible game! the design is so simple but fits so well into all of the themes, it’s honestly genius. the game is really challenging and took me like 20 minutes, but was not infuriating at all. i think slowing the ships down could improve the game, as i found myself memorizing the button presses instead of reacting to the path, since they were too quick to process, but the levels were short enough was still fun to play.
10/10 i would buy this on steam.
great game! the castle with the branching paths/secrets was really fun to explore, the combat is simple but sharp and responsive and the crawling skeleton animations are amazingly done. there were a few weird jumps where i couldn’t see the platform i needed to jump to as it was offscreen/hidden by the vignette, but a small adjustment to the camera would fix that.
amazing job! (:
one of the best jam games i’ve played this year! the artstyle is so charming and its insane how many animations and effects you’ve managed to cram into this 2-day jam. all the emails from hr and the twist of managing multiple lootboxes at once really cracked me up. amazing job, really great game (:(:
Really cool game! The core loop was simple but fun and everything else was very charming (the pixel art, the hand physics, the dramatic description, the trailer). I think some escalation like sketchy bookshelf parkour when the elevator is out of order or shuffling the room numbers could really complement the game (: Great job! (ps, i somehow managed to make the elevator leave the floor without me and got stuck)
amazing game! really clever take on the theme and great execution. loved the music and the artstyle, and my favorite goon was the goober. i think a dash/dodge roll could’ve complemented the gameplay, but still a very fun and polished experience (: (took me like 20 tries to get to the boss, but im glad i did, it made me chuckle taking control of him)
really cool! the jumps feel random yet always exactly timed to reach the end (if i actually managed to place the blocks right), and the visuals are very pretty. my only complaints is that i couldn’t stop the run without restarting the level and the enemies are a bit odd because the remove the determinism from the game (maybe make it so they start to move from the exact same place each run), but aside from that the game is really enjoyable good job!
nevermind the game jam, this might be one of the prettiest animated games i’ve ever played the artstyle and animation reminds me how much i’ve missed games similar to castle crashers and the other behemoth games. even without the controls, just watching the characters fight would’ve entertaining enough to keep me staring in awe