i really dig the artstyle, its so unique! i’d be glad to hear how you pulled it off in such a short time. the gameplay was a bit confusing, enemies were pushed around seemingly at random and the shield didn’t really work I think? the tutorial was great - both interactive and with minimal text. I think levels would benefit from more frequent changes between night and day
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Goin' Gnomewhere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #38 | 1.841 | 2.400 |
Theme | #40 | 2.148 | 2.800 |
Overall | #43 | 1.956 | 2.550 |
Gameplay/Design | #43 | 1.841 | 2.400 |
Originality | #44 | 1.994 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
The gnome carries a magical flower that blooms in the sun and shrinks in shade with each phase having its own abilities.
What would you like feedback on?
What would you want to see implemented in the next levels? Playability.
What assets did you use (if any)?
The only outside assets uses were audio: Background Music: Blippy Trance by Kevin Macleod
Sound Effects: The Essential Retro Video Game Sounds Effects Collection by Juhani Junkala
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