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WrenderedUseless

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A member registered Jun 07, 2020 · View creator page →

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Thank you so much for your kind words, as a newbie pixel artist your feedback makes me very happy!

Thank you! It's my first time making game audio, so I'm glad I did a good job!

Yeah, definitely the next thing I would've added if I'd had more time! Thanks for your feedback!

I guess that's what happens when thousands of people try and make a game based on a kinda specific prompt. Thanks for the feedback.

Thank you for the comment! I agree, keeping track of the positioning on the dice was a challenge that I had intended to be part of the game, but I hoped the mechanic of pressing space to view the sides helped mitigate that somewhat, at least enough to make it challenging rather than frustrating! Thank you for your kind comment and feedback!

Really nice little puzzle platformer with a neat mechanic that fits the theme well! I encountered a couple minor bugs (I fell through the ceiling when gravity reversed) but nothing a reset couldn't fix. Very good work, awesome art!

The music and sound effects were a great choice, I felt they really immersed me in the setting. I think a slightly higher resolution could've helped with understanding the game better from the start. But it's a unique twist on the sokoban genre, good work!

Really great concept for a game, I like that you can preview the other sides of the die as you play. I think it might have felt a little more intuitive if you could show the intents of the 'enemy' dice, as I struggled to know what they were going to do next, and died a few times because of it. But it's visually very nice, the dice and level art especially. The effects, as others have said, were a little bright, and when there were more dice on a level the amount of particles caused noticeable framerate issues, but they were visually pleasing otherwise

Thanks for the feedback! That was one of the first thing I planned, I thought it would make a big difference in getting the game to skew more towards 'fun and challenging' and less towards just 'frustrating'.

The investment mechanic really adds another dimension to the game, making it stand out from other turn-based fighters. I think the game could've benefited from clearer visual feedback, such as a clearer distinction between blocking damage with armour and actually losing health. Lovely concept, well executed given the time limit!

Thank you for giving such great feedback even though this isn't you type of game, I appreciate your putting in the time to do so!

Neat little game! I like the use of dice as both currency and health, it's an interesting mechanic. I think a tutorial could go a long way in a game like this that's a little more complex. But I love a good text adventure, nice work!

Considering the time constraints, this game had a really good feeling of progress as you play. I love the choice of colour and assests, its really cohesive, and the choice of music brought it together wonderfully. Maybe the difficulty curve was a little steep (the first dragon I fought was both the first time I lost health, and left me on 1hp!) but with a little tweaking and testing could be an easy fix after the jam. I love the healing mechanic, reminiscent almost of souls-likes in the way you get everything back but enemies respawn! Very creative and well executed!

A simple but challenging puzzle game. I think some sound effects could go a long way towards making this feel more satisfying to play, but the art and animation are a great start!

Simple concept well executed. Getting the right face give satisfying feedback, nice and juicy. The screenshake was a little much for my personal tastes, but I know it's down to preference. The animations were good, if a little slippy at times? But the art and music was very well done given the time constraints, excellent work!

Fun little game! Only having 1 life is harsh, would probably be a bit more enjoyable with a few more chances, maybe a way to gamble lives like you gamble time? Great concept thought, and good fun!

Brilliant artwork, and very nice animations, very well done indeed given the time scope. I love all the enemies names (Bowsef being my favourite) 

Thank you for such a lovely comment! I'm so glad you enjoyed it!

I love the style of pico 8 games and this one is no exception! The retro art is great, and the music really fits the vibe. The damage calculation was a little difficult to understand off the bat, but that might be me being a bit sleepy! The controls felt intuitive to me though, and the prompts when selecting dice were a great touch!

I love the retro kind of style, has a sort of nostalgia to it. The sound balancing was a bit off in my opinion: the fx was much louder than the music (which was already pretty loud!) Very well done for the time limit, I can see the effort you put into level design!

I love the monochrome art and the somber music, it really makes for a relaxing game that still makes you feel like you're doing something 'important' in the game's world. I think it was explained very well, and at no point did I feel confused (except I missed the thing about mushrooms initially but that's on me!) 

If you wanted to work on this post jam, I would perhaps recommend making it so in the resource gathering stage, you get greater rewards based on a smaller difference between numbers. At one point I got the difference to be exactly 1, and was a little disappointed that I got the same result as if the difference was 99. 

Still, great work, I might even come back to play this for fun after rating a few more games!

This is hilarious fun, I love the cutscene at the beginning, it adds to the kind of absurdist humour of a dice going on a dangerous quest. It's a little buggy, as I think is a given with any physics based game made in a 48 hour jam, but nothing game breaking. Great work!

I think the top of the game window is cut off in browser, which is a shame. The art is great, especially given the short time you had to create it! Some more detailed explanation as to the controls and mechanics - either in game or in the description on itch - could go a long way, as I was quite confused at first! I liked using the mouse to aim and shoot, I think it was a good choice. I liked the way the enemies moved and came in groups too, very satisfying!

Very creative idea executed well for a simple but challenging game! I love the art, but I might be biased as an ardent fan of frogs... Fantastic work!

Great little boss rush type game here, nice variety of attacks to dodge and a good variety of upgrades that felt pretty balanced! The dialogue is well written for the most part, the music works really well for the frantic dodging of attacks, and the remix that plays on loss really was the cherry on top. Excellent work here, I think we're likely to see you in the top 20 ;)

Really unique concept executed really well! The sounds were a little sharp, but I know I'm sensitive to that sort of thing so it could just be me. Gets challenging pretty quick, but it's probably easier if you have an ear for music! Nonetheless, top tier work!

A very satisfying yet challenging little puzzle game! The music and little wood sound effects made it very relaxing to play, and the muted colours and blue sky added to the chill feel. The preview of what side the dice will be on after a move is a huge plus, makes something that would otherwise be frustrating and maybe too complex into a simple little puzzler. I could 100% see this as a successful mobile game if you made it playable on that platform!

I loved the TV look, I think it really added to the old-school vibe of this game! I think rotating both ways would definitely add to how the action feels, maybe even have the rotation follow the mouse cursor? The FX was really satisfying, felt good and crunchy and still fit the more retro vibe. Great work!

The diagonal movement was not intentional, but I could only replicate it in situations where you could move the dice vertically and horizontally to the same place in two moves regardless, so I figured it was harmless enough! I think if I decide to elaborate on this one post jam, I might try implementing an undo feature so you don't have to restart after a single mistake!

Absolutely beautiful art and interesting puzzles and mechanics. I got totally stumped on level 7, but it's late where I am so I'm going to blame that! It took a little while for me to actually understand why the numbers were working the way they did and what was causing the new dice to appear, but I got there in the end and it was a very satisfying 'click' moment when I got it!

Absolutely beautiful art and interesting puzzles and mechanics. I got totally stumped on level 7, but it's late where I am so I'm going to blame that! It took a little while for me to actually understand why the numbers were working the way they did and what was causing the new dice to appear, but I got there in the end and it was a very satisfying 'click' moment when I got it!

I for one am a big fan of mazes, so I enjoyed this game! I think the corruption mechanic is really unique and has a lot of potential if you wanted to expand upon the game after the jam. 

I think an interesting mechanic would be for the monsters to move at the same time and speed as the player, making it almost puzzle like, but at the same time that would negate the monsters speeding towards the player when you get close, which was something I really liked. Regardless, good work!

I don't think it's cheating at all! I used a physical dice a lot when making it to make sure the code was working correctly! Did you use the in game functionality to see the different faces (pressing space) and the physical dice as well? Or did I not make it clear enough that it was an option? Either way, thank you so much for taking the time to play and comment!

I left a comment on the game itself after I finished, but I don't think it was unintuitive at all!

14.47 minutes to 100k, though I might come back to beat it later now I know the ins and outs. As for any improvements, a couple things come to mind:
- Either a longer music track or more music variety, I ended up muting it because it got a bit repetitive
- More recipe variety would be good, I think, especially using the existing ingredients. And less reliance on ice, maybe?

Other than that, I agree with commenters about shift-clicking to quick send things to the bar. Maybe also shift-click to bulk buy?

This is one of the games from the jam that's kept me engaged the longest so far! Maybe a little loose on the theme, but I can't stop playing so I can't blame you either.

Really unique concept, actually surprisingly fun given it's simplicity!

Interesting concept! The rules could be clearer, and obviously it's very short right now, but I enjoyed what you had here!

Really fun game! I got a score of 1270. Don't know how good that is but I think I did ok!