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A jam submission

Reversed EvilView game page

Submitted by kaitlyn5488 — 2 hours, 32 minutes before the deadline
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Reversed Evil's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#22823.2243.224
Creativity#25093.2453.245
Overall#26053.0543.054
Enjoyment#29872.6942.694

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
classic resident evil inspired game with tank controls and fixed camera angles but you play as the zombie not the human

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 36 · Previous page · First page
Submitted

Loved the visuals and the camera switching, the character controls weren’t super polished but you did a great job on creating this eerie atmosphere. You should definitely keep working on this, I think it could become a great horror game with some more action and more to explore!

Submitted

This game reminded me how much I love static/cinematic cameras in games.  It's so cool :)!

Submitted

Good execution of the concept! The visual effects were cool and I liked the idea of the perspective coming from the cameras, although because of this, the movement wasn't super consistent and right and left seemingly "switched". They didn't really switch but because of the sudden change of perspective, the right and left felt switched. There's definitely opportunity for more with the execution of this concept.

Good job and good luck with the jam results! :)

Submitted

neat concept! i like how you're in the security camera's perspective and not just the zombie's; pretty creative :) although, movement is a bit strange, and im not a fan of the delay when you attack. animations can use some work too.

besides that this game has some pretty strong potential. well done!

Submitted

basic unrela problem, as a fellow unreal dev i know that problem, overall the game is fun to play! i liked it and really got the old resident evil vibe!

Submitted(+1)

livE tnediseR esreveR

Submitted

The different camera angles were fantastic, and the shaders and visual effects were also great! Animations could do some work but that's to be expected with only 48 hours! Well done on a very ambitious game!

Submitted

Felt like a zombie in resident evil, great job!

Submitted

really like the idea of this one and i think there is a lot to be explored with this concept, would love to see it developed out further

Submitted

I love the "2nd person perspective" here. Super unique. 

Submitted

The game can have some potential, but it is hassle to move around and it's very weird since I killed all the survivors and nothing happened. Maybe you overscopped the game too much.


But I think the main problem of the game is the hassle to just play it: 900Mb and get the unreal pop-up. Install C++ software and I even had to restart my PC.

Developer

hi, thanks for playing ! the movent is intentional as it uses tank controls with fixed camera issues. when you defeated all the enemies it is supposed to take you back to the start menu. 

With the file size it was made in unreal engine 5 and I forgot to clean up unused assets so that's why it's under 900MB download I'm unsure why you had to restart your pc and install software as it should just run from the application.

Submitted

Nice!

Loved the fixed cameras and the tank-controls :D :D :D

I thought this was pretty funny actually even tho it's a horror game. Maybe a bit too much chromatic aberration? :)

Great job!

Developer(+1)

thanks, glad you enjoyed the fixed camera and tank controls!

Submitted

Really cool idea to use the limited controls and security cameras. Also really loved the distorted effect the cameras had. Good job!

Submitted

The art is incredible and the gameplay is enjoyable.  I did it until room 2. Great job.

Submitted (1 edit)

I like the game, especially the camera angles ; I think the room 2 doesn't work though, because as soon as I reached it, the game got back to the main menu, and since it's UE, the software normally relaunches the whole game if there's a missing level. I actually just reached the game of the game :)

Also, my PC tried to be as hot as the sun when I played the game... That was a fun game though!

Developer(+1)

is room 2 the room with the 2 enemies. it goes back to the menu because thats the end of the game. Im glad you enjoyed it thanks for playing it

Submitted(+1)

I like the concept, but feel the core idea of playing as the zombie doesn't really change the gameplay much. It does make the awkward controls a lot easier to explain as imagine actual zombies don't really have full control over their motions!

I thought the postprocessing effects were very cleverly selected to cover the lack of detail in the environment, and the menacing loop was cleverly hiding the lack of other sounds!

I found it hard to see what direction I would move in if I were stopped. Seems to be about 45 degrees from where I thought. The walk animation is way too slow for the zombie's speed too, leading to a huge amount of foot-slide. Just a visual thing, obviously.

I got to the room with two enemies, but the camera didn't switch as I entered. I managed to duck past one of them and line them up, but as I attacked the closest baddie (or goodie, perhaps?) the other finished me off. I felt like that wasn't really my fault as I couldn't see them in the distance, or the room shape etc. I stopped playing right there.

Bit of a pain to download almost 900mb, unzip, perform a security scan, run, find it needs to install a runtime, reboot then finally get to play. Would be far better as a browser game, but I know that's a bit harder to do, especially under the strict time constraints of a games jam.

Congratulations for making a fully working game! Not an easy feat in 48 hours.

Developer

the gameplay is very similar to classic resident evil but is also different as in the classic you can fire and shoot zombies. We wanted to stick to tank controls and have you move the exact same as you did in the classic resident evil game. I do agree with the animation is too slow for the walking speed.

We did plan on having props for the environment but we did run out of time. the post-processing effect was a design choice to stay as true to the classic resident evil game by making it look like you playing from a camera CTV footage. 
I have fixed the camera issues but i won't be able to upload a new build till after the game jam

The game was built in unreal engine 5 so that's why i was unable to make it a web build 

Submitted

The game was really cool and gave the perfect vibe. The camera was a bit buggy as mentioned in some other posts as well but overall this game was unique and interesting. Congratulations to the team!

Submitted

Very interesting concept, nice atmosphere and music, I'd say the camera angles made it confusing where doors can lead to sometimes. I like that there's "health packs" because I needed it after almost dying haha. I like how I can dodge their bullets which made it more interesting rather than just killing them from behind! Nice amount of variety and great challenge!

Submitted

Cool concept and interesting play. My main problem was that there was twice where the camera switched to new room without player being in it and not knowing where to progress from previous room left the cam stuck on new room with no player essentially stopping the gameplay dead in its tracks on that room. From the couple of guards I managed to encounter before that it seemed pretty good.

Submitted(+1)

Really dig the Resident Evil inspiration! The creepy camera angles with the cool shader effect give a nice ambience. I did encounter issues with the cameras though. One room I couldn't find a way out of, and another one I glitched the camera system and couldn't return into camera view.

You claim to have made the majority of the art for this jam. did you do the model, the rigs and the animations? The zombie walking animation really doesn't fit with the character movement, and it can be misleading as to which direction you're walking towards. Also, bullets can be nearly impossible to dodge when you're close to them.

Congrats on Submitting to the jam!

Developer(+1)

Hii thanks for testing it. I love old horror games and this was a really fun chance to take inspiration and re-create those systems seen in old horror games yeah so we made  Effects and the environment art was made by us. 

the characters were taken by mixamo which is  Yeah I agree with the feedback the animation does not fit the character's movement and should have chosen a running animation as the character's walk speed is too fast for that style of animation. i think the overlap boxes are too close together and as they run on begin overlap you would have to leave the box and go back in to trigger the camera so i can look into that 

Submitted

For the camera bug, I figured this is what happened. I think maybe you can develop a system where the camera triggers are a bit laid out like this: C1    CT2      CT1     C2 , and you toggle the triggers so that you have to go deeper and will never risk walk back without triggering the other one.

Viewing comments 20 to 1 of 36 · Previous page · First page