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the gameplay is very similar to classic resident evil but is also different as in the classic you can fire and shoot zombies. We wanted to stick to tank controls and have you move the exact same as you did in the classic resident evil game. I do agree with the animation is too slow for the walking speed.

We did plan on having props for the environment but we did run out of time. the post-processing effect was a design choice to stay as true to the classic resident evil game by making it look like you playing from a camera CTV footage. 
I have fixed the camera issues but i won't be able to upload a new build till after the game jam

The game was built in unreal engine 5 so that's why i was unable to make it a web build