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I like the concept, but feel the core idea of playing as the zombie doesn't really change the gameplay much. It does make the awkward controls a lot easier to explain as imagine actual zombies don't really have full control over their motions!

I thought the postprocessing effects were very cleverly selected to cover the lack of detail in the environment, and the menacing loop was cleverly hiding the lack of other sounds!

I found it hard to see what direction I would move in if I were stopped. Seems to be about 45 degrees from where I thought. The walk animation is way too slow for the zombie's speed too, leading to a huge amount of foot-slide. Just a visual thing, obviously.

I got to the room with two enemies, but the camera didn't switch as I entered. I managed to duck past one of them and line them up, but as I attacked the closest baddie (or goodie, perhaps?) the other finished me off. I felt like that wasn't really my fault as I couldn't see them in the distance, or the room shape etc. I stopped playing right there.

Bit of a pain to download almost 900mb, unzip, perform a security scan, run, find it needs to install a runtime, reboot then finally get to play. Would be far better as a browser game, but I know that's a bit harder to do, especially under the strict time constraints of a games jam.

Congratulations for making a fully working game! Not an easy feat in 48 hours.

the gameplay is very similar to classic resident evil but is also different as in the classic you can fire and shoot zombies. We wanted to stick to tank controls and have you move the exact same as you did in the classic resident evil game. I do agree with the animation is too slow for the walking speed.

We did plan on having props for the environment but we did run out of time. the post-processing effect was a design choice to stay as true to the classic resident evil game by making it look like you playing from a camera CTV footage. 
I have fixed the camera issues but i won't be able to upload a new build till after the game jam

The game was built in unreal engine 5 so that's why i was unable to make it a web build