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The P.A.L.

120
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A member registered May 16, 2023 · View creator page →

Creator of

Recent community posts

Thank you for the advice, we'll try to think of something as a visual clue 👍

Thanks for the review! And we'll definitely make some easier interactions indeed

Thank you! We'll try to actually make the whole game as it was intended now that the jam's over.

Thnak you for the review! We did found out that the hitboxes of interactions were capricious and it was too late to make any changes... We'll try to fix it up soon.

Thank you for your time, and we'll indeed try to work a bit on the game!

Some Wipeout vibes for the ludicrous high speeds you can eventually reach, short and sweet game!

As simple as the game is the puzzles are actually pretty cool and a bit tricky to solve, pretty nice work!

Initially we planned to make the game around the fact of revisiting (aka "loop") the house in search of granpa and perhaps other family members as well, and we ended up not having enough time to fully implement that idea... Thank you for the review!

I tried to make it work a few times and the interface/game kept doing weird stuff sadly for me (no sound, map/boost taking the whole screen...) ; the gifs preview gifs looks nice though and I still quite enjoyed the art style, I think others had fun playing this one!

Thanks for playing and the feedback! I did notice a bit too late that it was difficult to figure out what to do and where to go... Especially with some interactions being janky somehow. We'll try to fix that when the jam ends

That was quite a good game actually! The presentation is quite good too; I just wish I could draw better circles...

I'll wait for this to drop on Steam so I could buy it and spend as much hours into it as I did with Balatro.

A bit more tense than I anticipated... Was fairly short and sweet to try this out, nice job!

Thank you!! Plannning on expanding the game a bit to at least finish what we had in mind with the actual "loop" of being small in the same rooms 🥐

Ohhh no worries 👍

Glad my childhood game isn't actually a duck eating game afterall...

Simple and very effective, could be a quite good game on Steam perhaps!

"Say my name." "K-Croua- Quakr- C-CRkAouassant??"

....YOU END UP COOKING THE DUCK IN DUCK LIFE??????? I mean, I talked about the one where you have these minigames to train the duck, and then participate in races with that same duck

Although I never ended up ever finishing the game I think so you could be right about the ending.....

A bit slow to move yet still quite interesting. As much as the levels get repetitive the addition of obstacles in further level makes it less noticeable... Nice job!

Ended up ragequitting after being eaten alive by fife fishes everytime I became one... Somewhat slow Zuma level, otherwise 10/10 would recommend to peacefully internally scream.

(kidding the game's concept is pretty good. I did ragequit though)

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Awesome game, very repetitive and simple, yet incredibly catchy... Hopefully there will be more content added, I would definitely play it

Edit: just noticed the pun of the first letters in Awesome Snail Sprint... Love it

Thank you very much! We'll try to continue after the jam to make the game full as it was intended 👍

I'm flipping playing this game for an hour dang it

Reminds me of the old flash games era and "Duck Life" games... Such good times... VERY nice and simple game, one of my favorites so far. Thanks for the lovely game!

The story's pretty nice and original, perhaps the "mini games" like repairing the planks could have been a bit longer by actually fixing them one by one and not all at once..

Either way, nice work!

My laptop is hot enough to cook an omelette on it, but between the platforming sections, the building being quite open to imagination and the overall polish being very nice, I can't complain about anything. Awesome submission, and awesome game 🤌

Did I just let someone fly off with enough miniguns to destroy a whole galaxy?? Oops..

Hello there! I've spent quite some time on polishing the shader (even if it ended up being laggy anyway) but it was worth it indeed, thanks for the review!

"Eee ee a ooou eee aa eee ee eeeee" 👍

Jokes asside I'm amazed by the amount of levels in there and how much freedom you have on some of the routes to take (or at least I felt like you could get to the next part through multiple ways). Quite fun!

Eventually in the first level, two ennemies passed through my defenses andd they just kept walking endlessly, so I was stuck x)

But outside of this bug it's quite an original take on the classic Scrabble game, well done!

This could be a demo for an actual full game at this point! Looks awesome, pretty fun to play and quite replayable. Nice work 👍

My copy of Tetris on the 3DS behind me is jealous of the time I'm spending on Tetrenga...

"What have you enjoyed in this game the most?" (Me:) "Yes."

Seriously though, besides a few spots where the jumping wasn't working even if I had the space to do so, it was amazing x)

Love the detail of the little Skaleton Guy just being squished by the gun as it gets bigger 🤌

It sure reminds me of DOOM Ethernal for a "specific part of the game"... If you know, you know.

I hated the fact that I had to play with QWERTY controls on a AZERTY keyboard, yet I'm still voting 5 stars for enjoyment... Seriously though, that was a bit hard at some point, but that actually made the game better, awesome game!

Not a lot of content (long runs might get repetitive), but for a 48 hours development time and the gameplay that remains solid and doesn't lag, so it is a solid "base" concept! 

Probably one of the best interpretation of the theme I've seen so far, the execution is also amazing! Nice job 👏

It was a bit hard to understand what to do (with all the things to manage simultaneously), but it was still pretty a-meow-zing and fun! Also it pretty nice that we can choose where to build stuff without any limitations besides the kitcoins 👍

Weird story, two language game (UI sometimes in french, not that I complain), the subtitles aren't the same as what is said in the cutscene... Honnestly, I actually love all this package of weirdness x)

We are planning on expanding the game and making it as what we imagined in the first two days of the jam so stay tuned, and thanks for the review!

I ultimately have ragequit from the game after dying a ridiculous amount of times, but it was quite fun! My only complain is that if we die we lose *all* of our progress (we can't resume on the previous ship level for example) and that there wasn't anything to warn me that by upgrading my ship I'll lose all the current parts. Otherwise it's quite a good entry!