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Really dig the Resident Evil inspiration! The creepy camera angles with the cool shader effect give a nice ambience. I did encounter issues with the cameras though. One room I couldn't find a way out of, and another one I glitched the camera system and couldn't return into camera view.

You claim to have made the majority of the art for this jam. did you do the model, the rigs and the animations? The zombie walking animation really doesn't fit with the character movement, and it can be misleading as to which direction you're walking towards. Also, bullets can be nearly impossible to dodge when you're close to them.

Congrats on Submitting to the jam!

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Hii thanks for testing it. I love old horror games and this was a really fun chance to take inspiration and re-create those systems seen in old horror games yeah so we made  Effects and the environment art was made by us. 

the characters were taken by mixamo which is  Yeah I agree with the feedback the animation does not fit the character's movement and should have chosen a running animation as the character's walk speed is too fast for that style of animation. i think the overlap boxes are too close together and as they run on begin overlap you would have to leave the box and go back in to trigger the camera so i can look into that 

For the camera bug, I figured this is what happened. I think maybe you can develop a system where the camera triggers are a bit laid out like this: C1    CT2      CT1     C2 , and you toggle the triggers so that you have to go deeper and will never risk walk back without triggering the other one.