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A jam submission

Sprawl decayView game page

A Strategy Cards game
Submitted by PotatomixS (@potatomixS), Alejandro Hernández Ontoria — 1 hour, 42 minutes before the deadline
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Sprawl decay's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15863.5453.545
Enjoyment#18573.1143.114
Overall#21323.2123.212
Presentation#28322.9772.977

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are the governer but instead of improving your town you need to destroy it

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

Really cool idea, I like how you don't just blow everything up but you have to slowly kill and destroy everything instead. (Yk, so that there is more suffering!)

Submitted(+1)

I enjoyed the style and presentation. It was a cool concept and the music and animation was really nice. :D

Submitted(+1)

ok... so you dont simple blow things up, you try to maintain the possibility to do so... clever.

Submitted(+1)

It took me a couple tries to figure it out, but I really like this. It's fun to try to balance the resources with the destruction.

Submitted(+1)

Very fun entry, I really liked the balancing act of trying to manage resources while killing people. Great job!

Submitted(+1)

Nice game!

Submitted(+1)

Solid game!

Submitted(+1)

Woah, this is addictive. There are a lot of elements you need to balance like the food/health/money as well as the time limit, and I had a great time playing. It took me a bit to get the hang of it but it's overall a very satisfying and well thought out game. Great work!

Submitted(+1)

Really fun game and a unique concept. It was very satisfying to finally figure out the trick to destroying the town.

Submitted(+1)

The instructions are clear enough, and the graphics is quite good. Really nice game!

Submitted (1 edit) (+3)

==============

This is my rubric:

[ + - - - - ]      1 - Missing

[ + + - - - ]     2 - Somewhat Present

[ + + + - - ]    3 - Present

[ + + + + - ]   4 - Well Done

[ + + + + + ]  5 - Outstanding

==============

SPRAWL DECAY

[ + + + + - ] :: Enjoyment

I enjoyed finding the balance between helping and destroying humanity. When I figured out a strategy it was a bit of an "aha" moment for me; which is what I look for in a gaming experience.

That "aha" moment earned the 3 star rating I gave you.. I think I would have given it 1 or 2 more stars if there were more immersive elements, such as adding visual effects that happen for each card, or having a news blurb about what is happening due to building a casino/setting fire to the crops, etc.

Edit: I realize that I was being too strict on my rating. I give 3 stars to a complete and functional game. That "aha" moment is worthy of the 4th star. What I was complaining about here is more of a presentation issue.


[ + + + + + ] :: Creativity

I like the idea you went with, and the implementation of it. Not only did you reverse the role of governing the town, but you also gave context to the motive of eliminating people: Aliens.

I think that was a great approach, and that extra dimension is what earned the 4 stars.

I might have given it 5 stars if there were something more outstanding. Aliens are a bit of a trope; so what unique elements could you add? Maybe instead of being your classic aliens they are flower-people from neptune, or they are dog-people from the future.. something that stands out from the cliche.

All-in-all, good work on applying your ideas in a creative way!

Edit: What's more creative than aliens governing a town to simultaneously win favor and destroy humanity? I think I was asking for the wrong things when I wrote this review. Disregard everything I said. This is 5-star material right here. I really really like the idea and the implementation. I hope you build on this idea in the future! It could easily give birth to a full game series.


[ + + + - - ] :: Presentation

I wanted to give it 3 stars, because of how smooth a lot of the transitions were. The handling of the opening cutscene is probably what dropped the star for me. It just wasn't a seamless fit with the rest of the game (although I think having it was a cute touch). The chip-tune beat throughout the game was nice for focusing during gameplay, however there's nothing about the presentation that stands out as memorable or groundbreaking.

Perhaps a music theme would have helped here; as well as some of the effects that I mentioned in the "Enjoyment" section. Maybe having a blaze of fire during a crop burning, and/or people shouting, etc. Perhaps other effects or reactions like screen shakes, or background animations to go with the card effects.

Edit: You get the 3 stars. I think my complaint keeps it from the 4 star rating, but the presentation was solid, even if it was a bit clunky in the beginning. Why rate the game low because of a charming MS Paint cutscene?


Final Review:
--
Sprawl Decay is a worthy entry to the 48 hour GMTK game jam, with a creative twist on city management. It was fun to figure out how to simultaneously provide for, and destroy humanity.

Submitted(+1)

Confirming reviews. Gave you 3 more stars. Explanations in original post. Also giving you a follow. Looking forward to what you do in the future!

Submitted(+2)

Simulation games are usually not my go-tos yet I really liked what you did. Pretty well-balanced.

Submitted(+1)

I think this is my favorite game that I’ve seen so far! The gameplay is engaging, and the cards feel very well balanced between the three statistics that you’re trying to maintain. It took me a few tries to get a win, which felt like the perfect difficulty curve.

I also really appreciate the UI design, and the general smoothness of interactions :)

Submitted(+1)

fits well into the theme

Submitted(+2)

I don't know if your game's role reversal is within the theme in my country since our city officials are so corrupt that they destroy the city instead of fixing it. Lol. Kidding aside, the concept was very well thought out and complex. Great job! 

Submitted(+1)

Great game, and really well-balanced!

Submitted(+1)

Took me a few minutes to understand the win/loss states, but once I had a grasp of it, it was really fun trying to balance everything, really cool idea!

Submitted (2 edits) (+1)

I loved it! The concept is really cool and it was well executed. I instantly got game over in the first few runs after mindlessly clicking on cards, but I understood it once I noticed the resources thing and actually read them. I surprisingly got it first try after that, and only then noticed the days were limited to 20. I decided to get a second win and it actually took quite a few tries, but I beat it and it was really fun. The manual could have shown up at the start though, I only noticed it was there after the second win, though it's definitely a good thing it's intuitive enough that I figured the game out by itself in little time. Great game!

Submitted(+1)

I love strategy card games so this is right up my alley! I got confused my first few runs though before I discovered the tutorial button, I feel like it would be much better if that automatically popped up on your first run.

It also feels a bit hard to read what you have, I like the art style you went with but it obfuscates your town a little bit I feel. Could also use a note on each of the resources about what your daily change is.

Overall this idea is great and I would love to see it expanded and polished into a full game. Reminds me a little bit of Stacklands so maybe look into that for inspiration. Great work!

Submitted(+2)

This game was really fun! I've never been more bent on destroying humanity. It's really tough but rewarding to keep all the resources in check. Great work!

Viewing comments 20 to 1 of 26 · Previous page · First page