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Rochester X

223
Posts
2
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8
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6
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A member registered Jan 27, 2023 · View creator page →

Creator of

Recent community posts

I’ve always enjoyed Metroidvanias and have wanted to make one for a while. It gives me an appreciation for the amount of work that has to go in to making a cohesive world like the ones in Super Metroid or Hollow Knight. Thanks for playing, I’m glad you enjoyed it!

Thanks for the feedback! I’m glad you noticed the post-processing, because it was a very last-minute addition. I put a lot of effort into making sure the game was polished, so I’m thankful you enjoyed it!

Thanks, I'm glad you enjoyed it!

Thanks! I think it turned out really well.

Interesting comparison, but I’ll take it! Thanks for playing.

And thank you for playing! Metroidvanias are one of my favorite genres, and I’ve always wanted to make one, so I’m glad a fellow enthusiast got to enjoy what I made.

I appreciate all the feedback! I was trying to recreate the feeling of power you get at the end of Metroid games, so I’m glad to see you enjoyed that aspect.

I’m also a fan of silent protagonists, but I felt that, for the sake of my own sanity, having just one character with dialog was all I had time for. I thought it was best to include dialog, though, because of the new “narrative” rating category. I also couldn’t get this idea of a goofy little robot talking everyone’s ears off out of my head, so there’s that, too.

Again, thanks for the detailed comment, and I’m just glad I got to deliver an enjoyable experience!

(I’ll be checking out your game as soon as I get the chance, too…)

Thanks for the bug report! I think this is a side effect of the way I turn off collision with hazards during a micro-teleportation. I found that it was too unforgiving otherwise. Because of the way I disabled it, though, it doesn’t register that you had entered acid until you leave and reenter its hitbox. I was a little worried about bugs when I implemented that feature pretty late in development, but I think the extra lenience was worth it in the end. Thanks a lot for taking the time to record a video of the bug, and you can count on it being fixed if I end up doing a post-jam bug fix release!

Thank you! I’m glad you had a good time with it.

Thanks a lot! I’m glad you enjoyed it.

I like how obvious the loops are in this game, and nice work making it using Java! The controls feel nice and tight, but it's just a little short. Nice work!

Thanks! I'm glad you enjoyed it even though it's not exactly your type of game.

Definitely… I’ll make sure to check out your game as soon as I get the chance! It looks really cool.

Thanks for sticking with it the whole way! My initial plan was to have the environment change based on how unstable the core is, but I had already overscoped and was unable to add that. It now just serves as added atmosphere and provides another ending if you loop five times and cause the ship to explode.

Thanks for taking the time to download it! There’s a bug with the web version that doesn’t allow full screen, so I’m sure you’ll have a better experience this way.

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Oh really? That’s cool! Thanks for letting me know, I’ll check it out soon.

Thanks a lot!

Wow, thank you! I'm glad you enjoyed it. He doesn't have a name, it's up to you! I'm open to ideas, though...

Thanks a lot! I'm glad you enjoyed it.

Thanks a lot! I put a lot of work into fine-tuning the movement, so I'm glad you enjoyed it.

Thanks!I'm glad you enjoyed it, and it's nice to hear that it made an impact.

Thank you so much!

While I wasn't sure I was always doing it correctly, it was a good experience. Very unique idea. Just a suggestion to add some more varied artwork.

That was a pretty fun game. The satisfying ding made me keep trying again and again. Simple, but well done.

Pretty creative....and funny: "The desire to crash into Jupiter is universal."  A bit confusing at times but unique to be sure!

This is the tallest building I've ever seen....and the most in shape person.

Interesting idea that has potential. I quickly fell behind and could not catch up! Perhaps consider adding some speed/power ups for getting a long streak?

Very well executed! The gameplay worked very good and it felt quite polished. I had fun playing this.

I ran into some glitches, but before that I was mesmerized by the hypnotic beat. Five Nights at Freddy's on wheels. Very interesting idea.

Very fun game. Very addicting. Cool feature to bring back your previously completed laps. Reminds me of RC Pro Am. Consider adding some nitros to add variety. Nice job!!

Interesting idea! It's a nice relaxing way to pass the time!  I wonder if this could be expanded to different shapes?

It was satisfying to spin multiple TNTs. Great idea - this has much potential to expand into more, varied levels. Art was entertaining too!

The sound is what really shined. Great explosion click sound. 

Very satisfying swinging/looping mechanic! Nice work!

Very amusing gameplay. I crashed and crashed but kept trying again and again. Nice visuals. Good job.

Thanks for playing, it means a lot!

Thank you so much!

Thanks for the feedback! These issues are the result of an ambitious goal coupled with limited time for testing. (We got the final builds up with about four minutes to spare!) Thanks for dedicating some of your time to it, and I hope you enjoyed what was there. We'll keep these bugs and insights in mind if we develop the game further after the jam!

Thanks for the feedback!

Thanks for the feedback! Ambitious is a good way to describe it, and I'm glad you enjoyed your time with it!