I’ve always enjoyed Metroidvanias and have wanted to make one for a while. It gives me an appreciation for the amount of work that has to go in to making a cohesive world like the ones in Super Metroid or Hollow Knight. Thanks for playing, I’m glad you enjoyed it!
Rochester X
Creator of
Recent community posts
I appreciate all the feedback! I was trying to recreate the feeling of power you get at the end of Metroid games, so I’m glad to see you enjoyed that aspect.
I’m also a fan of silent protagonists, but I felt that, for the sake of my own sanity, having just one character with dialog was all I had time for. I thought it was best to include dialog, though, because of the new “narrative” rating category. I also couldn’t get this idea of a goofy little robot talking everyone’s ears off out of my head, so there’s that, too.
Again, thanks for the detailed comment, and I’m just glad I got to deliver an enjoyable experience!
(I’ll be checking out your game as soon as I get the chance, too…)
Thanks for the bug report! I think this is a side effect of the way I turn off collision with hazards during a micro-teleportation. I found that it was too unforgiving otherwise. Because of the way I disabled it, though, it doesn’t register that you had entered acid until you leave and reenter its hitbox. I was a little worried about bugs when I implemented that feature pretty late in development, but I think the extra lenience was worth it in the end. Thanks a lot for taking the time to record a video of the bug, and you can count on it being fixed if I end up doing a post-jam bug fix release!
Thanks for sticking with it the whole way! My initial plan was to have the environment change based on how unstable the core is, but I had already overscoped and was unable to add that. It now just serves as added atmosphere and provides another ending if you loop five times and cause the ship to explode.
Thanks for the feedback! These issues are the result of an ambitious goal coupled with limited time for testing. (We got the final builds up with about four minutes to spare!) Thanks for dedicating some of your time to it, and I hope you enjoyed what was there. We'll keep these bugs and insights in mind if we develop the game further after the jam!




