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Thanks for sticking with it the whole way! My initial plan was to have the environment change based on how unstable the core is, but I had already overscoped and was unable to add that. It now just serves as added atmosphere and provides another ending if you loop five times and cause the ship to explode.

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That sounds fun :D
Metroidvania tends to push you to overscope... (speaking of which, I did too, a little! :D)

Definitely… I’ll make sure to check out your game as soon as I get the chance! It looks really cool.