Thanks for the bug report! I think this is a side effect of the way I turn off collision with hazards during a micro-teleportation. I found that it was too unforgiving otherwise. Because of the way I disabled it, though, it doesn’t register that you had entered acid until you leave and reenter its hitbox. I was a little worried about bugs when I implemented that feature pretty late in development, but I think the extra lenience was worth it in the end. Thanks a lot for taking the time to record a video of the bug, and you can count on it being fixed if I end up doing a post-jam bug fix release!