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Thanks for the bug report! I think this is a side effect of the way I turn off collision with hazards during a micro-teleportation. I found that it was too unforgiving otherwise. Because of the way I disabled it, though, it doesn’t register that you had entered acid until you leave and reenter its hitbox. I was a little worried about bugs when I implemented that feature pretty late in development, but I think the extra lenience was worth it in the end. Thanks a lot for taking the time to record a video of the bug, and you can count on it being fixed if I end up doing a post-jam bug fix release!

(+1)

in terms of it being worth, yeah i think so too! and the ability to restart makes it so, in case of an excess of lenience, you're able to quickly reset so you even accounted for that! great stuff, excited for the possibility of a post-jam release!!!