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jonathanhouge

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A member registered Dec 05, 2023 · View creator page →

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ah yeah! i think the corners looking weird is what threw me off. and that's SUCH a cool way of doing it!!! thank you for sharing the behind the scenes scoop. :)

i standby all when declaring the artwork in this being incredible - the central detailed tower, the shadows of soldiers, and the derpy enemies, i feel like they should clash and yet, it perfectly emulates a child's doodling in a beautiful way.

it takes the classic tower defense feeling and tries something new! i like it. i think additional friendly units and some tweaking to the drawing mechanic would help it a lot.

INSANE that this is your first game jam - incredibly work and a huge kudos to the two of you!
mugi, you're pretty good on the keys of a piano but you may be even better on the keys of a computer.

howdy! i'm gonna leave a few little screenshots here that i hope are helpful for communicating feedback and maybe debugging. there is a chance i'm not sure what's going on so feel free to let me know if that's the case!


i was able to place different blocks inside other blocks (fungus & solar, building in a tree, etc).


in terms of the balanced values, i had the above spread (everything at 0 except for O2 at -2) for about ten plus days until my system eventually adjusted and then failed: i think i had all values near ideal levels so everything was a'okay until the balance gave out, i was unsure though of what constituted a 'collapsed system' and what resulted in the 'game over' at the end. i think that communicating target levels more clearly and, in the event of a game over, reporting the reasons for it (i.e. "your CO2 was too high") would help the player a lot!

overall, very cool idea! i'm really envious on what you were able to accomplish in such a short time span. i would love to see how this looks post-jam with some more polish.

demands your attention and, when you say "yeah i'm gonna rate a lot of games tonight," you end up playing containment loop for thirty minutes instead.

i think adding a wall around the border and adding some music would bring additional immersion. maybe a pause menu too? i went ahead and listened to sabotage by black sabbath while playing, fit pretty well!

great work! :)

VERY interesting mechanic that i think could be perfected with some quality of life changes. the visual cues instead of gauges takes a moment to get used to but i definitely prefer it. main menus that work with the game title / theme? marvelous.

could be my brain, sometimes though it felt like the road would loop in a way that my car didn't loop which could be part of the challenge, i might be missing something, yet i feel like the momentum and game loop would be more beneficial if these two acted on the same principals.

takes a moment to get that "a-ha!" in how to play. i think a skippable gameplay highlight reel before the main menu would do wonders, and playing around with customizable ball speed and radius could be fun!

i was thinking about that sudden spawn being a problem and, considering i'm the one that left it in, it's a problem i shall be solving! thanks for playing and sharing, we really appreciate it. :)

in terms of it being worth, yeah i think so too! and the ability to restart makes it so, in case of an excess of lenience, you're able to quickly reset so you even accounted for that! great stuff, excited for the possibility of a post-jam release!!!

god, this is awesome. i love retrekking with a new tool set, the ability to blaze through areas that once left me jaded.

a personal preference of mine is that i'm usually pro-silent-protag so, sadly, the dialogue didn't do much for me. i think, with it or without it, would be super sick to add some NPCs around the ship as well as maybe a voice for the ship via intercom ala MOTHER from alien.

there's a LOT of potential here and i would love to see this game evolve, i hope you continue to fine tune it! regardless, amazing job! i'm very envious of what you were able to accomplish in such a short timespan.

yo! i'll leave a more jam-relevant / praise (cause this game rules) comment on the jam page - wanted to share this bug i found real quick though.

when micro-teleporting, you can exist within acid for a bit. i've taken a capture of the bug in-action, it happens during the last few seconds:

cute & funny - i ran it real quick and laughed out loud in a short time span, i call that a success!

some sound effects and music to match the aesthetic would be swag. i named myself swaglord.

art is fantastic & i love the idea. i think some chill tunes and animation to the road could enhance the vibe tenfold!

very inspiring to see something so complete in such a short period of time, great work!

i'm not familiar with ren'py so this could not be possible, i dunno, but i think it would be aesthetically pleasing to eliminate the choice after it's been selected and there's no dialogue the user missed. oh and maybe tooltips on the dialogue bar!

this is amazing. totally got my heart racing, my mouth smiling, and my eyes engaged. very well drawn, written, and paced. would love some music during the in-between sections, even if it is something lowkey. super, super excited to see where this goes! 

ping me when the official amarillo alamo, the armadillo plush is released pls.

good stuff! you capture the vibe well and with interesting ideas too, love the idea of a memory patchwork inn, that's super cool.

i do think the spooks could be amplified with an old lady character & more frequent sound effects / music would also be a plus - i think at times, i was scared more from the absence of anything rather than what was on display.

hope you & your pet are feeling better!

a nice platformer, reminds me a lot of all the flash games i once played. also goof troop.

hit boxes could use a little work, felt a little unfair. i could also just be little.

messed with the sensitivity and found myself stuck in a whirlwind and being unable to play, i do not think blongius caused this however. cool idea!

very cute and a nice idea, can see this becoming addicting with added steps, obstacles, and sizing.

sound is deafening, i though the grim reaper had turned a new leaf but he's trying to kill me! i am so scared, ahhhHH!

this is so cool, i need this on my nokia, i just need a nokia. "telephone" rips.

cute art and a nice concept! randomizing the order and maybe switching up the order of the traits could make it more challenging!

you made me terrified thx

insanely well done, huge kudos.

i too love cats. very cool & interesting concept.

very cool concept, found myself frequently frustrated though... i think there is a lack of user feedback with blocks, but i also think there is a problem with me (bad).

pretty cute! a great concept that could be made into something massive.

minor formatting bug - i'm super good so i got to over 100 moves on the last puzzle and there was some weird line breaks displaying the three digit number.

insanely cute and fun, holy shit, this is so dope!

absolutely in love with this. aesthetic, visuals, writing, everything. amazing job.

i have played a very small amount of visual novels, but gave me a similar eerie feel as milk inside a bag of milk inside a bag of milk which is a compliment of the highest caliber. 

super cute artstyle and short'n'sweet, LOVE the title too! very on theme.

my only critique would be that the puzzles feel immersion-breaking. :(

adore the concept, it is a shame about the bugs :(

i have never successfully summoned a cat like this, mission accomplished.

can be beaten by just holding 'A' though which is a bummer

love the idea of "opposites attract" being yourself! simplistic but sweet.

really cool premise that i think could be expanded upon greatly.

lots of moving parts here, i really didn't understand how to make these dragons happy which means i have failed. :(

looks promising for sure! good luck.

drawings are fantastic and i dig the idea a lot, but the pieces are just too small and frustrating to work with at times, i found myself frustrated. :(

can't get over the visuals and the music is sick as hell too. in dire need of user feedback though - both in terms of a progress bar and hitting the notes (accuracy + overall score) - i had no clue if i was doing anything correctly until, eventually, it ended.


super excited to see where this goes! :)

in love with the look, a floating cube in the sky with clouds? yin/yang in both the sides of the room and the sky and the icon? awesome.

the physics and ragdolly-ness is super cool, wish there was a button to reset the object so, once i slammed one into another, i could restore harmony.

i love "i was inspired by my feelings" as inspiration and, when taking that into account, i appreciate the final product more. my biggest gripe is the audio, i felt like i never heard the rain in both ears, rather one or the other which was really distracting. i think this could be a really nice, cozy game. best of luck with future development. :)

very cute aesthetic and i'm super impressed that a 3d game was made THIS quickly and looks this nice! i must admit though, it was hard to play for an extended period of time, something about the movement and POV made me queasy. :(

the drawn / pixel art juxtaposition is FANTASTIC, i know for a fact i would be able to jam with it a bit more with some music - following to see where this goes & i hope you're feeling better!