ah yeah! i think the corners looking weird is what threw me off. and that's SUCH a cool way of doing it!!! thank you for sharing the behind the scenes scoop. :)
jonathanhouge
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i standby all when declaring the artwork in this being incredible - the central detailed tower, the shadows of soldiers, and the derpy enemies, i feel like they should clash and yet, it perfectly emulates a child's doodling in a beautiful way.
it takes the classic tower defense feeling and tries something new! i like it. i think additional friendly units and some tweaking to the drawing mechanic would help it a lot.
INSANE that this is your first game jam - incredibly work and a huge kudos to the two of you!
mugi, you're pretty good on the keys of a piano but you may be even better on the keys of a computer.
howdy! i'm gonna leave a few little screenshots here that i hope are helpful for communicating feedback and maybe debugging. there is a chance i'm not sure what's going on so feel free to let me know if that's the case!

i was able to place different blocks inside other blocks (fungus & solar, building in a tree, etc).

in terms of the balanced values, i had the above spread (everything at 0 except for O2 at -2) for about ten plus days until my system eventually adjusted and then failed:
i think i had all values near ideal levels so everything was a'okay until the balance gave out, i was unsure though of what constituted a 'collapsed system' and what resulted in the 'game over' at the end. i think that communicating target levels more clearly and, in the event of a game over, reporting the reasons for it (i.e. "your CO2 was too high") would help the player a lot!
overall, very cool idea! i'm really envious on what you were able to accomplish in such a short time span. i would love to see how this looks post-jam with some more polish.
demands your attention and, when you say "yeah i'm gonna rate a lot of games tonight," you end up playing containment loop for thirty minutes instead.
i think adding a wall around the border and adding some music would bring additional immersion. maybe a pause menu too? i went ahead and listened to sabotage by black sabbath while playing, fit pretty well!
great work! :)
VERY interesting mechanic that i think could be perfected with some quality of life changes. the visual cues instead of gauges takes a moment to get used to but i definitely prefer it. main menus that work with the game title / theme? marvelous.
could be my brain, sometimes though it felt like the road would loop in a way that my car didn't loop which could be part of the challenge, i might be missing something, yet i feel like the momentum and game loop would be more beneficial if these two acted on the same principals.
god, this is awesome. i love retrekking with a new tool set, the ability to blaze through areas that once left me jaded.
a personal preference of mine is that i'm usually pro-silent-protag so, sadly, the dialogue didn't do much for me. i think, with it or without it, would be super sick to add some NPCs around the ship as well as maybe a voice for the ship via intercom ala MOTHER from alien.
there's a LOT of potential here and i would love to see this game evolve, i hope you continue to fine tune it! regardless, amazing job! i'm very envious of what you were able to accomplish in such a short timespan.
very inspiring to see something so complete in such a short period of time, great work!
i'm not familiar with ren'py so this could not be possible, i dunno, but i think it would be aesthetically pleasing to eliminate the choice after it's been selected and there's no dialogue the user missed. oh and maybe tooltips on the dialogue bar!
this is amazing. totally got my heart racing, my mouth smiling, and my eyes engaged. very well drawn, written, and paced. would love some music during the in-between sections, even if it is something lowkey. super, super excited to see where this goes!
ping me when the official amarillo alamo, the armadillo plush is released pls.
good stuff! you capture the vibe well and with interesting ideas too, love the idea of a memory patchwork inn, that's super cool.
i do think the spooks could be amplified with an old lady character & more frequent sound effects / music would also be a plus - i think at times, i was scared more from the absence of anything rather than what was on display.
hope you & your pet are feeling better!
can't get over the visuals and the music is sick as hell too. in dire need of user feedback though - both in terms of a progress bar and hitting the notes (accuracy + overall score) - i had no clue if i was doing anything correctly until, eventually, it ended.
super excited to see where this goes! :)
i love "i was inspired by my feelings" as inspiration and, when taking that into account, i appreciate the final product more. my biggest gripe is the audio, i felt like i never heard the rain in both ears, rather one or the other which was really distracting. i think this could be a really nice, cozy game. best of luck with future development. :)



