Thanks for playing! Yeah the jumping definitely needs some work, as for ammo your pistol has unlimited you can swap back to it with Q id you've picked up a primary weapon. There's a hidden mechanic to get more ammo/health which is having your body hit an enemy as you tether back, every 5th kill gives you 1 health and every other gives you ammo. The RNG probably needs some tweaks to give you more primary weapon ammo boxes though
TomInbound
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Animations with the son were really funny, fun gameplay loop its probably the longest I've played a game out of the 35 I've rated so far! Also I found the hidden food! Do the crowns do anything in this build, I couldn't see if I was supposed to do anything with them?, I thought its when the game ended until I went over 100
Fun game, I wish I was even slightly as cool as John Time! What I played was fun, though I got confused by how the skills work, I was able to place a green orb but I didnt really know what it was supposed to do and the text was a bit hard to read when it was introduced, it'd be nice to have the skills be introduced in a safe environment to learn first, as it introduced both time stop, skills, a monster chasing you and you had spikes next to you at the same time. Dying here meant having to go through the floor falling again as well. I think with a proper tutorial or safe sections when learning new things it'd be a bit better for new players.
Really cool idea, I like that the time it takes you to gather the resources is how long you have to survive for, a couple of nice tweaks would be to pin where the time machine is when its off screen as a marker and I'd maybe considering relaxing how ammo works, you already have to balance resources for getting weapons so I'm not sure if needing resources for ammo is a little overkill.
Really fun game and great music, I got an F rating but still had a great time, one thing that would be cool in the future would be to have the fire indicators give you some kind of idea of how big the fires are before you get there so you can strategize more and maybe some debris falling from the ceiling with some screen shake to explain the fires randomly popping up
Really fun, the rewind effect and gameplay loop is really good, I'm not sure if there are checkpoints or other levels later on , I think Minit would allow you to reset where you start from at certain places so I think some kind of checkpoint or just several shorter levels would make the backtracking nicer if the level is much longer than I saw, I think I got 3 of the time threads before I eventually gave up as I started getting worse (ceiling spikes)
Thanks for playing! I'm glad you liked the tether, its what I wanted to expand the most if I had more time, I understand the confusion about the enemies it could have been clearer, I was a bit torn between having tether kills you can do when escaping and making you defeat all enemies to escape. I've disabled Itch's extra full screen button in the page options hopefully that's fixed for you now!
Thanks for playing! I've seen that bug a couple of times, sorry to hear you encountered it, the elevator never moved and the levels move to it, they're meant to disable physics when moving but I think there's a timing issue occasionally, I'm glad you enjoyed it, I agree about the platforming I was hoping to add ledge climbing to help with it
Enjoyed playing the game all the way to the end, great ending, I felt I spent my whole life with Steven and so I have collected a few thoughts I would like to say in his memory. Steven was a humble man, a hard working man, he'd recently just saved up for a single bed, and bet his savings on the stock market, Steven was loved by all and I wished he could have had the retirement he deserved. Bravo.












