The game has been updated now, it now has a level select and time trial mode. You can find my initial dev times in the description if you wish to challenge any. Sub 1 minute on the final level would be a cool goal.
TomPoucherGames
Creator of
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Really creative idea, I like how the fans/wind are also affected by the character size. You managed to implements lots of mechanics in a short time that were really fun, best parts of splatoon and a de blob combined haha. Enjoyed what I played, the retry bug others mentioned stopped me playing as long as I couldn't instantly learn from my mistakes when I failed a level.
Great job on your first serious game jam entry. Hope to see you do many more! Impressive that you managed to make 3 distinct mini games in a game jam period. Only thing I'd suggest is possibly a practice mode so you can keep trying a certain minigame, I'd like to get better at escape the coop but as it's random I couldn't quickly try it over.
Thanks! I think this was a bug with my wall checks that sometimes cancels out your jump if you're too close to a wall, I set myself a weekend deadline for submission but hopefully I can fix this up quickly after voting is over. Id have liked the wall climb to work on lower down ledges as well but I think its a related issue
This games really good! Unlike other gravity based ones this gives you a lot of chance to correct your mistakes. I also really like that you added options to skip levels, not many of the entries have it including mine and its super helpful. When I came across the level with tons of asteroids I got spooked thinking I wouldn't be able to do it, but I managed to and it was really fun dodging them and using the sun to take some of them out, then build up speed and thread it towards the exit.