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TomPoucherGames

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A member registered Aug 29, 2018 · View creator page →

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Thanks for playing! I'm glad you enjoyed it, I might polish up this submission from feedback and make a game from the ground up with the same concept but without Bario to keep the Nintendo ninjas away, with PvP and lots of microgames hopefully

If you're curious on the how that bug might have occured I think I encountered it once before in testing, I got it on the chest game if you have no items in the chest when it changes phase, I made it so you auto lose if you have no chest items at the end, but I presume you came across a similar instant win/lose that messed with the loading of levels so you had multiple loaded asynchronously at once 

Tldr - stoopid bug happen probs when win/lose during loading animation of Ais turn 

This a really cool concept, I struggled at first and didn't thing I'd be able to get the hang of it, but on sticking with it a while I started to do a lot better and had a good time, great job!

Really good dialogue and theres some great puzzles in here, I got caught out a few times because I wasn't counting my teleports, on replay I noticed the cursor does go red when you run out but maybe some audio cue when you're down to your last teleport or having the remaining teleports display on the UI would be helpful.

haha you're all good! you can vote it whatever you like :) just wanted to clarify since you said you hadn't played WarioWare before, thankyou for upping to a four anyway though!

Great art, music and concept! I got super high to where I was outrunning the lava by miles, although I landed perfectly against the right hand side and I couldnt place any blocks to catch them, I fell so far down into the lava haha! Also got to commend the intuitive controls, I noticed the slo mo bar while playing and said "Oh I forgot to read the controls, maybe its shift?" and it worked!

Super creative idea! I love how every level feels unique and fresh, there some personality that comes across for each levels character by the typing, hand shapes and speeds, the camera movements and animations make the game feel extremely premium. Great job!

Really like this idea, it's a difficult game but I really like that you control multiple of the same group at once it means you can just survive by a few pixels some times because you're having to move a few out the way, I appreciate that you left the controls at the side of the screen as It was a useful reference because its a lot of controls to learn under pressure. I wonder how the difficulty would be if bullets blew up if they went head on so you could strategize removing certain ones or only ones that were opposite colours could destroy each other, similar to how the large bullet can destroy others

I'm glad you were excited to dive in, I'm a big fan of the series as well I'm looking forward to the new switch game coming out and hoping its like smooth moves. I also love WarioWare DIY which was a big inspiration. The win/lose screens were the last things I worked on as I tried to give it a bit of personality so I'm glad it came across. Yeah I agree with you about the music I just picked out the only song I've made to save time I knew it had build up moments but in traditional WarioWare this is short fast music beats when you return from each minigame and then the minigames themselves have their own music, but even just picking a better track would have gone a long way. Thank you so much! 

Thanks for playing! Glad you felt I achieved the WarioWare feel :) Yeah there's definitely improvements to be made to the AI to make it way up decisions, its a lot of random and for the chest game predetermined drop points, there aren't as many checks and decisions its doing as there could be.

Thanks for playing! Yeah the chest one I kept forgetting to move the items on the left of the screen to the right hand side, I think it would allow you to maybe get 4 or 5 items in the chest making it a bit more balanced. I think the cursor in the ninja game should always spawn in the same position but its possible theres a bug with it, it would be better if I'd had random cursor start points but shown this in the setup phase, maybe as a transparent cursor because you're right its not going to be fun if it spawns on you. Il definitely look to add more games in the future and Il follow you back, follows seem very difficult to get on itch, so I appreciate you doing it and being interested in the project. Thanks for your feedback!

I'm glad you enjoyed it! Yeah the balloon game was the first one I made I think it was victim of me having to move the camera further back for webGL size to work properly, the mouse moves in world space rather than screen space and I think it made it slower than it was in initial testing. It would be cool if it sped up if a balloon was far away and then slowed down to accurately click it, I wanted to add some curves into the AI's movement as well to make it look a bit more human. Yeah the chest one was difficult, in that one that AI will move the chest lid if it falls so low, and then with items it will choose the top item so it doesn't just launch all the items out, but this doesn't work great with longer items like the sword where their center is quite far from the end of the object, or certain rotations since it has a preset drop point. I'm glad they didn't take away from the experience and il definitely look to make improvements to it in the future :) 

Thanks for the mega review! I was looking forward to this, your reviews actually led me to playing your game originally. I'm glad you felt I was able to recreate the Wario Ware style, I'm glad you had fun with it and I'm happy you enjoyed the music, its actually the only piece of music I've ever made, I used LMMS to make it. Just to clarify on the game concept as you mentioned it's WarioWare with AI, the main twist of the game and interpretation of the theme was to allow you to setup the microgames, normally in WarioWare the microgame is hidden behind a stylized loading screen where various things are randomised and then you just play the microgame. In this game the main concept is to allow you to do that setup and try to make the "player" fail. The AI itself while a big part is mostly to allow jammers to play the game during submission, PVP would have been a goal if I had time.

Now that is a lot of devs and ones I recognize too haha, this is a really fun game, Great visuals, audio and narration. The concept is really good, great idea to litter the walls with candles and paintings  this makes careful movement really fun, on my first run I was activating a lot by accident, on my second go I did much better and survived until 1am, I did get caught out by a large painting in the top left of the map that wouldn't deactivate no matter how many times I tried (I think this also broke the icons to show where interactions were happening) but It didn't bring down the experience. Really nice touch with the photos of the object afterwards, very impressive submission.

That was really good! Played through the full thing, once I realized on the last level that you can cast up and down it really opens up the possibilities for what this concept can do. I won't spoil the final object you cast for other people but it was a very cool moment. Great Work! 

Thanks for playing and for the feedback! Glad you enjoyed it :)  I definitely agree about balance, which was too fast, the chest one?

Thanks! There were a couple times when testing where the timer was almost up and I thought I was safe and it just swooped in at the last second, I think if I added a jumpscare noise if you got spotted it would be pure nightmare fuel haha

Great artwork and game feel, it was an interesting spin on similar games by forcing you place blocks while the level is being played rather than a build phase beforehand, I found the left hand side UI a little confusing as it tells you 1 and 2 to swap blocks but you can't do this until you've got both blocks and you can't test toggle between them before you start the level, I ended up trying to click them at the start to see if it would cycle blocks, I think level 2 it shows you a block you don't have so it makes it more confusing when looking at these prompts, great game I think the UI just needs some tweaks

I really liked this game, it could definitely do with being made a little harder, it would be cool if the farmer called in backup later (extra farmers) or invested in some equipment to help out like pesticides. Really great foundation I can see you expanding this idea a lot, Great submission!

I was reading the game page after playing a little and I had no idea that you were meant to build in the play phase that so crazy haha, its like a 2 in 1 game, you can plan it out from a distance and try do perfect lines or do it fast and crazy haha! I was originally going to say camera control would be good, though less relevant now in the zoom out stage it might be cool to look around still. Fun game!

Great music and oh boy those loading transitions are beautiful, I managed to beat the hero on chamber 3, though I think some cheese may have been involved the hero was doing back and fourth with the unit you unlock on chamber 3 while being hit by archers. I had fun playing this! Great job!

Got fired then slashed 11/10, I also didnt know about lowering the basket until seeing a comment below,  played again to get another ending after reading that, great art and dialogue in the game

Really great sense of momentum in this game, I love that there are multiple routes at some points in the levels. It took me a little while to realise that wall running was based on mouse look rather than just when you join the wall, but once I got the hang of that I replayed a few levels because its fun to try and get a good time. I did not expect that interpretation of the theme but hey it works and its funny! 

Great submission! I for sure thought I was done for right before I won there were so many flies coming haha! I never bought pestercide it always seemed far off or I wanted to progress the plant, not sure if theres a way to push that more or make it cheaper. The instructions were hard to read against the background and could maybe do with an dark outline. I had fun playing the game!

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The acceleration mechanic on the snake is really cool, I haven't seen that mechanic in anything else before. It was fun collecting fruit and having to change direction and think on the spot a lot. The fact its your first game jam game is really impressive and I hope you're proud of what you've accomplished!

Great game, I enjoyed the role reversal concept, the UI was really nice for showing how long units will take to spawn and there was some nice variety in enemies, the ability to effect the players time to attack was really cool. For improvements I think the player should only be able to heal at the end of the round, its not as satisfying to get the player lower for them to heal and your sat having to wait for the round to end, I think it would help make you feel like you're progressing more, if health being restored needs to happen for balance reasons perhaps enemies could drop potions ever so often? It would also be cool to see whats unique about each enemy with a tooltip when selecting such as spawn time and any other differences there may be so its easier to make judgements as to which card to pick. Great submission overall though

Great game, your Baba Is You inspiration really came through and it gave it a lot of charm, some of the puzzles are really good, when I got to the goal moving level my reaction was "WAIT YOU CAN DO THAT?!" and I think that says a lot about how cool the game concept and how well its executed

Really funny game, very quirky with the music and dancing. Had to restart 2 times because of things dropping under the map or to help me get to parts of the map when objects got knocked that made it easier to get to different areas, but I did manage to complete it and it was a fun experience and gameplay concept. Great submission

I love how strange the eggs look! I also felt extremely bad when I cracked an egg on accident, having the chickens be able to leave the screen is a good way to keep the player engaged, my poor golden chicken got away right when I needed them the most. I think It would be good if you could transfer chickens you've already placed on one side to the other side to allow for last minute saves etc. Really nice job on this though

Thankyou for playing! Yeah there could definitely be more help when you first start playing, theres only some rough text for the tutorial

Fun game! I played until I died, towards the end I would get some big destroy tiles which were helpful, but it did seem like I was destined to fail from fairly on, even if I did manage to survive a long time at 85% plus on devastation. Really cool idea, execution and graphics were great

Took me a while to understand what I was supposed to do, checkpoints and a tutorial would be nice. The game concept is really cool and I was able to do several levels, music and art are great. I'm not sure on the solution myself but potentially something to do with the UI where it shows the arrows on the left could be changed to make things clearer, when I first started playing it looked like rhythm game prompts and I wasn't sure what I was supposed to do. Great game overall! 

This game is amazing, its really polished, and when it comes to normal games I quite often make the puzzle impossible on accident, so to do it on purpose I've finally found my calling, great game idea and execution

Great art style, its a lot more relaxing than flappy bird which I prefer because I'm terrible at it, but this I did a lot better on

Really good idea, I was pretty terrible at it, but did better on my second go, tutorial would be useful but your game page guide really helps. I like how its timing based,  I definitely messed up due to hitting space twice a few times which is my fault.  Great submission

Really cool art/environment design and the puzzles were well crafted. I did encounter an issue with being stuck moving in the puzzle area, on my third go I slowly inched up to the cube and was able to play without issue. Great submission! 

That's some juicy game feel! Love the cam shake, flipped text and concept!

Thanks for playing! I'm glad you felt there was some WarioWare spirit!

Thanks for clarifying and his video looks super useful! 

Thanks for the great feedback! Yeah I think it would be good if the longer you don't play a minigame the more its chances go up, currently it just prevents you getting the last game you played. I'm glad I've hit the niche audience of grandma car accidents lol! Glad you enjoyed it, yeah menu music would be good! 

This is such a polished game! The puzzle genuinely make your use your brain and there's a lot of levels for a game jam as well, great submission.