Cool concept that was really well presented :D
I had a few issues on an ultrawide monitor with things just being off screen, but you’re not alone there and I’m used to squaring up my resolution. If you do take this further, though, you should look into setting the camera / canvas to scale to keep the core area on screen.
Also, I might have just been really unlucky, but I ended up in a situation on my first play through where I just never got the shape I needed to get to the end.
Minor issues aside, this was a lot of fun :D
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