Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

BrokenView game page

Broken - A game about a pain, loss and suffering someone goes through when they
Submitted by Akhil Nivarthi (@akhilnivarthi) — 4 minutes, 50 seconds before the deadline
Add to collection

Play game

Broken's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3623.9253.925
Overall#10723.4083.408
Presentation#10773.5253.525
Fun#21682.7752.775

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is about a mother (who has just lost her daughter) who is going through pain, loss and suffering . And has a broken relationship with her husband.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Wow, that was really compelling. I felt sad while playing it. I think you did a great job of portraying emotions through abstract game mechanics

Submitted(+1)

really unique way of storytelling. I love how I knew exactly what was going on through gameplay even though I was watching abstract shapes.

really well made

Submitted(+1)

Visual storytelling at its best.

Despite of the lacking gameplay, I'm amazed how it successfully tells a story without even saying a word. Visual storytelling is always hard to do. Well done for this!

Submitted(+1)

Hey, I hope you may recover from your losses soon, as you clearly tried to portray in your game in a very creative way.

I'm not sure if the 'fun' factor really is appropriate. And the interactivity seems fairly low. But it's certainly original and got it to look very unique.

Congrats on finishing the jam though, that's quite the achievement in itself ♥~

Submitted(+1)

The way you tell this story through just visuals and no dialogue is brilliant. This alongside the atmosphere created by the sound design, it got me so much more emotionally invested than the same story otherwise told through text. Awesome job crafting this story in such a beautiful way.

Submitted(+1)

You created a very emotional game through simple shapes and conveyed a lot of very intense emotion through sound effects and nuanced gameplay. It's a unique entry to the jam, but it's also a somber and gutting story of loss and recovery. Kudos to crafting such a poignant story.

Submitted(+1)

I had a weird graphical bug with the game. Basically there was constant black lines running from down to top throughout the game. Seems like a buffer issue? Funnily, it kinda fit the theme of the game and for a while I wasn't sure if it was a bug or intended. But after watching someone else play the game, I can definitely say, it's a bug.

I tried to capture footage of the bug, but surprisingly, it appears normal in the video. considering it seems like a buffer issue anyway, perhaps it's a thing with my drivers or hardware? It seems to work fine with other games, so why not this one? I'm not sure, I'll have to look into it.

Anyway, this is probably an issue with either the game engine or my drivers/hardware than it is with you, so I won't let it affect my ratings. 

As for the game itself, I liked the storytelling; but the gameplay was basically non-existent. Perhaps the mechanics were supposed to fit the story, but I just couldn't feel it. Then again, my feedback may not be the most reliable, because I was distracted by the constant black lines running across the screen.

The presentation seemed to be quite nice. I liked the monochrome visuals and the music fit the game well. Nice work!

Submitted(+1)

I am very impressed! You told such a deep story through this game and explored the stages of grief in such a way with so few words that I haven't seen in many games! It is a simple story, but a truly deep one! It feels like it is a game, or piece that was made from a personal experience, and if that is the case, or anyone in particular was in mind while you worked on this, I am soo sorry for your loss! This is so deep and the fact that there is less than 100 words in the whole game (minus the credits scene), is so intriguing! You don't need words or sentences to tell such a human experience. Great job!

Submitted(+1)

The Storytelling is immaculate! Really incredible and beautiful work. Wonderful submission <3

Submitted(+1)

Submitted(+1)

Depression achieved. 10/10

Submitted(+1)

very sad and emotional story! good entry to the game jam!

Submitted(+1)

I feel like you don't see a lot of serious adaptations in games in general, let alone game jams. I'm definitely interested to see where you might take this past the 48 hour mark. The source material is heavy and may need a few months of work to adapt in-kind.

It's a very smart and artistic interpretation of the theme. Good job

(+1)

Very interesting game. I included it in my GMTK compilation video series, if you’d like to take a look. :)

Developer

Thanks a lot for taking the time out to play through the games.

Submitted(+1)

didn't really expect a story driven game like that. amazing style and strong implicit story tellling. really well done!

Submitted(+1)

thx, originall and emotional story

Submitted(+1)

cute little story, gameplay was not quite there

Developer

Thanks Studi90, I agree with you, in terms of mechanics I was trying to convey the parents action but ya it's not quite there yet.

Submitted(+1)

Fantastic work! Really emotional and moving! The atmosphere you managed to hit here is really powerful! The music ties in with this incredibly well! Great job!

Developer

Thanks a lot Buttercream Dream, and thanks for the stream too.

Submitted(+1)

Great story!

Submitted(+1)

Very effective emotionally.  It's almost like any player experience commentary seems distateful, as though I've just attended a funeral.
I will venture to say that from a technical ux perspective I believe it would benefit from having the ability to set the volume of the sounds separately from the volume of the music.
A very valuable window into an experience of grief - everyone's is different, but it is good that something like this is there for anyone to add to their, I don't know if it's right to say it this way, but, empathetic repertoire?
Thanks for the experience.

Viewing comments 24 to 5 of 24 · Next page · Last page