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A jam submission

Spell CircleView game page

Join the nodes to complete the spell !
Submitted by FenrisDev (@FenrisDev) — 3 hours, 48 minutes before the deadline

Play game

Spell Circle's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5853.8443.844
Originality#9133.6183.618
Overall#9943.4493.449
Fun#19312.8852.885

Ranked from 288 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has to join nodes

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 60 to 41 of 167 · Next page · Previous page · First page · Last page
Submitted(+1)

This could be a banger mobile game with a few changes. Very fun, with great sound too! Visuals were clean and simple, it was super polished and easy to understand, but fun to play. Great job!

Submitted(+1)

Now this looks and feels so smooth! The aesthetic is very well crafted and still simple at the same time, congratulations!

I loved the transitions between levels and the sound effects the most too, I hope that we get some extra levels :)

Submitted(+1)

That's a very cool idea! It could definitely be improved with more mechanics and stuff if you ever decide to keep working on the project. I think the 1 minute timer is a bit much, but you have a solid foundation there. Great job!

Submitted(+1)

Interesting idea ! Aesthetics are simple, but efficient, and the concept is quite original. However, I feel like some levels are just impossible (at list during the given time), that's a bit frustrating ^^'. Otherwise, good job !

Submitted(+1)

Very slick visuals and audio! Feels super polished, great job!

Submitted(+1)

Very clever idea! Loved tha sounds so much! Nice job!

Submitted(+1)

I really like the feel of this one. Nice animations and sounds. The idea behind the game match the jams theme pretty well.

The Levels seems random and sometimes inpossible. Maybe I am just bad at it.

Nice done!

Submitted(+1)

Simple, yet really addictive and slick design. The timeout timer could be a bit more prominent, otherwise no complaints. 

Submitted(+1)

Really simple but really cool! Loved the art, the sounds, and the simplicity of the game. Nice work!

Submitted(+1)

Simple and to the point, i really like the concept. Good job^^

Submitted(+1)

Very polished, simple, fun.

Submitted(+1)

The visuals are great, and it feels great to simply play the game.

Submitted(+1)

Very unique idea and super clean looking game. Love how smooth everything is and the sound feels spot on! :) Well done!

Submitted(+2)

Nice idea for a game, haven't really seen a concept like that before. Feels like it belongs on mobile. Feels juicy too, the animations all looked great and gave good feedback that was connected to the game's state. I think it might have been better for me if it were less based around mouse skills and fast action, and more puzzley.

I was surprised that I could connect across the white blob in the centre. I initially thought that was what was breaking the lines. When I finally worked out that they were being over-stretched I just started connecting them when they first came into view. Took me a while to work out that the blob in the middle is just a level-completeness indicator!

I wanted a bit more variety in the puzzles. It could work loads of ways, not just concentric and counter rotating rings.

Really well presented while in-game, but the default Unity UGUI start page doesn't let you know that you're playing something built with much love. Is it built with Shapes? I think that would have been my approach. So much easier to build that way...

Developer(+1)

Thank you for your indeph feedback and praise, I find my self agreeing with all your suggestions.

I do think I'm going to continue the development of this game hoping to to branch down more puzzle like gameplay instead of mouse skills.

And you are indeed correct I used shapes, I really do enjoy using that plugin 😁

Submitted(+1)

I'm a recent convert to Shapes. My entire game is made with it! It fills a missing gap that Unity has had forever.

I'm an ex-Flash developer, and when I moved to Unity I couldn't believe how primative the tool was in comparason. I was like "so how do you actually draw something? And where's the timeline? And why can't you do nested prefabs?". They've only just fixed the nested prefabs thing in the last year or so! The other two... Still waiting.

Submitted(+1)

Simple yet effective idea that leads to an interesting gameplay. I don't know if it is the way I play but for me gameplay quickly turns into just connecting circles as fast as I can without thinking about tension. Overall I liked it.

Submitted(+1)

I got a score of 7, don't think I would be able to score higher.

The visuals and sound are amazing. Very clean and profesional. I really like the little animations of the big nodes and the scene transitions.

Submitted

Cool polished game, it would have been nice if you would be able to pull in the other direction as well.

Submitted(+1)

very simple game but easy to understand and it does what it does very well! good work :)

Submitted(+1)

cool game! This is similar to the type of game I wanted to make, but just couldn't figure out the coding. While simple, the art style is really nice and polished & sounds are perfect! Would have preferred to have different levels with a set "goal time" to achieve, rather than a time limit and just get as far as you can, but otherwise nice game!

I'd appreciate if you could play/rate my game as well! :)

Submitted(+1)

Looks really polished and has good gameplay, good job

Viewing comments 60 to 41 of 167 · Next page · Previous page · First page · Last page