This was really fun. I dig the music and I thought there was a really solid variety of game mechanics. Even though I didn't always have the ideal weapon - the weapons still worked - which was nice. I'd love to play a larger, fleshed out version. Congrats on submitting and thanks again for the play/review. :)
Play game
Scrap Boy - GMTK Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #17 | 4.580 | 4.580 |
Fun | #196 | 3.840 | 3.840 |
Overall | #410 | 3.704 | 3.704 |
Originality | #2397 | 2.951 | 2.951 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control when to swap powers. It swaps after some time or when hurt. There is a bug making the game harder than it should be. Please read the description in the game page :)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Glad you liked it! Pro tip: If you like one the weapons more than others, you can skip the other pickups, so you stay with your favorite weapon. ;) Though you have to stick with the first weapon until you take the one you like. If you like speed running, I recommend taking spike imunity, then jet pack. :)
The game was fun, but I sometime got stuck without a double-jump / float bonus in some areas that obviously need these features.
Thanks for the feedback! All 6 forms have a platforming ability: Elec has double jump, Bomb is immune to spikes, Jet can dash in 8 directions, Boomerang jumps high, Magnet can stick to walls and wall jump and Laser has infinite flight.
I just checked, finished the game once with each ability, just to be sure...
Other than that, maybe you died and lost the abilities... That is a bug, it's mentioned in the game page... I fixed it just after the jam locked entries :(
Dude sweet. Awesome litlle Metroidvania :D
How did you do the water in the background? Looks gorgeous
Thank you very much!
For the water, effect first I pick a bunch of random points on the water area, and copy the color on the opposite side (same X coordinate), with twice the height (Y coodinate). Indicated by the red lines.
Then instead of drawing points, I draw a line that keeps growing and shinking like a sine wave (green). Something like "width=sin(time)*5".
After that i'ts just making them move horizontally to make it less static and make the "closer" waves wider than the "further" ones to give a little sense of depth.
Hope this helps :)
Very complete game, nice level scale, great art style, diverse monster.
Pretty good work!!
Incredible game! Very impressive. Reasonably tough as well, but that's probably partly because I tend to get greedy and try to rush.
I'm super impressed that you made all of this during the jam! I'm looking forward to finishing the game when that bug gets worked out.
ok the pixel art here might be some of the best i've seen both in this jam and in the pico 8 format as a whole. I'm particularly impressed with the atmosphere you got going with those limited colors.
The gameplay is neat but it could use some more health drops or checkpoints, as I found myself doing bits of it over and over. Still, lovely work!
Thank you very much! Yeah, there's a bug that prevents health drops and power ups from respawning when you die... I fixed just a few minutes after the Jam locked :(
The only way to make them respawn is to reset the game... The weapon pickups give you 1 hp too
I agree the learning curve is a bit steep for a jam game.. Thanks for the feedback :)
Very well done graphics and sound/music! The gameplay isn't particularly innovative though, but overall it is very well done!
First off it looks and sounds fantastic. It's all the more impressive you managed this in Pico-8! I made my game in it and mine looks like an Atari 2600 game.
I like the reroll mechanic on getting hit which leads to sometimes taking tactical damage being the best course of action. Pretty hard game though.
This is a very difficult game, with very good art! The music and sfx was spot on too! Although I liked the idea of swapping powers as out of control, I think the game itself should fit the theme even more, by bending its core concepts! A valiant effort, and an outstanding piece of work, well done!
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