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A jam submission

Station ControlView game page

Fend off hostile aliens as a space station engineer.
Submitted by RedCrown — 4 hours, 17 minutes before the deadline
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Station Control's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#6373.7353.735
Overall#10453.3243.324
Fun#12053.1473.147
Presentation#13013.3823.382

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Station Control is a top-down space shooter that removes direct control from the player, where they instead manage subsystems while the ship itself relies on automated responses.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

Reminds me of FTL :)

Submitted (1 edit)

It's a nice ftl-esque concept that works very well but the game needs more "juice" and feedback relating to the player actions.

Submitted

The idea is nice. The power drains to fast for a first time player. Would suggest a progression system starting with a tutorial.

Submitted

Like the concept, but needs a long tutorial to get to know how to play

If the player needs more than one or two games trying to understand what to do then he might quit. Also give some tweaks like music to make it more interesting

Submitted

I like the concept but the game really needs a proper tutorial which is set in the game and teaches you the mechanics to understand how everything works, the current text tutorial is too difficult to remember and understand. However, the game was very well polished and atmospheric, good job!

Submitted

I like the ideas here, it definitely needs more enemy variety. Once I figured out what was going on, it was really easy to cheese. Were there any other inputs you wanted to add?

Developer

Originally I'd thought of having the thrusters oriented in similar ways to the sensors, but scrapped that for the auto-dodge mechanic. I'm not really satisfied with the balance of abilities to resource consumption ratios, either. Those I kept tweaking, but the ship's systems are still too cheap to operate. In the early concept I'd considered a limited fuel resource that would deplete with use, as well as a fire mechanic for when the ship starts overheating, but dropped both to make it more accessible and to save time.


Feedback on the game has been positive, so I'm keeping notes on suggestions while I develop the next version. I will release an updated version once the rating period is over.

Submitted

Cool idea! i dig it!! :D 

Submitted

Super cool game! You really starts to cut corners as you try to get good on the game.

I think that the sensors are very well designed, that the easiest to use one : "all sensors" is effective but takes a hell lot of energy. 

I hope other things like reloading could be done this way too, so that the game can ease the player in one step at a time. Maybe giving player strong generators that could handle all auto sensors working and gradually take away the energy supply so that player can take their time getting familiar with the functions and start cutting corners.

once they understand the game, even camera can be cut lol. I hope this can be expanded and go as wild as being able to cut everything in the game if needed.

Developer(+1)

I'll be keeping those ideas in mind. With so many systems operating, it's difficult to balance the heat and energy requirements. I'm compiling the feedback to work into future versions of the game, most people seem interesting in seeing it develop further.

Submitted(+1)

It's quite a chanllenge at first but later when you learn the behaviours it makes the experience more intuitive. I think what could be improved is the enemies, they don't represent a threat at all and they don't force to change your strategy. Overall, i think it has good potential for a simulator.

Submitted

Really cool submission. There was a large enough range of controls to be overwhelming at the start, but small enough that it has a good learning curve. My only suggestion would be to not have such a text heavy tutorial, but given the time restrictions for the jam it's completely understandable. Overall great job!

Submitted

nice game. def needed to use the tutorial and not jump right in lol

Submitted

cool little game! great work

Submitted

Awesome!

Submitted

When I opened up the tutorial I was super intimidated by all the controls, in a good way! It really felt like I was managing something out of control as I was playing. I did end up finding that if you turn on Repair, Coolant and Generator, you seem to be able to survive most anything. The second time I played through I read the tutorial more thoroughly and the sensor, dodge shooting mechanics were actually really cool! I think the next step if you wanted to go further with this would be to create enemies and scenarios that force you to use all the interesting systems and toggles you've come up with, and polishing the feedback on those systems. I really enjoyed the art style though it made me feel like I was controlling some UI and there was a huge tank out there I was controlling but couldn't see directly. Great job!

Submitted

Hey, this was pretty fun, but I'd like it if the difficulty ramped up a lot quicker. I was able to scanner into reload over and over for several minutes, without really any risk to me. I think you should increase the spawn rate after a few baddies.

That said, there's something here. I really like the idea. I hope you flesh it out in the future.

Submitted

really cool game, i had a great time playing it, good job!

Submitted

I skipped the tutorial altogether... who needs instructions, right?

Anyway, after I figured out how to play, the game was really cool. Good job!


RELOAD!

Submitted

nice game i liked it alot

very original and i like the style.

Submitted

Oh wow, this is stressfull.

And the tutorial is overwhelming. I think I actually learned how the game works better by simply playing it than reading and trying to memorize that wall of text.

On that point: Good job making a game with so many systems that's very intuitive to play. :)

Viewing comments 20 to 1 of 27 · Previous page · First page