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I like the ideas here, it definitely needs more enemy variety. Once I figured out what was going on, it was really easy to cheese. Were there any other inputs you wanted to add?

Originally I'd thought of having the thrusters oriented in similar ways to the sensors, but scrapped that for the auto-dodge mechanic. I'm not really satisfied with the balance of abilities to resource consumption ratios, either. Those I kept tweaking, but the ship's systems are still too cheap to operate. In the early concept I'd considered a limited fuel resource that would deplete with use, as well as a fire mechanic for when the ship starts overheating, but dropped both to make it more accessible and to save time.


Feedback on the game has been positive, so I'm keeping notes on suggestions while I develop the next version. I will release an updated version once the rating period is over.