Kinda fun, but might be too simple to have more depth to it.
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Blink's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #51 | 4.259 | 4.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I've seen alot of people do the "platformer w/o movement" gimmick this jam, and this one is pretty well executed. Also the game looks very nice. My only notes would be that there should be a visual indicator to the player that you lose the ability to teleport again until you hit the ground, like the sprite changing color or something. Also the teleporting was a little finicky at times, like I would click and it felt like it wasnt registering the first time every time.
I think the smartest thing about this game is the fire bad guy, since he creates a spot for you to teleport to but also that spot is immediately risky because your teleporting right next to an enemy-- maybe use this by creating more branching paths where you have to choose going the risky fire guy way or taking the safe but longer way?
Overall, very nice work.
Thanks so much for the detailed response! Your comment on the indicator during falling made me think "I wonder what it would play like if we switched off his light as he fell - but then everything would just vanish everytime he was midair". Then I saw what your jam entry is. Now I gotta play it once I finish work XD
Cool aesthetic and execution! The split second decision making that happens when enemies become involved make this a lot of fun to play and I don't think it ever becomes too difficult!
great idea great art style and great execution well done for this amazing creation.
It will be nice if you checked out my entry and rate it.
god this is a really cool idea and I had fun with it, i just wish there weren't arbitrary spike traps like in sonic rush
Lovely little game. Graphics are on point and using the light as a mechanic works fantastically. There are a few times where I wish the level is zoomed out a bit more so that the spikes below can be predicted a bit better but overall, definitely enjoyable with lots of ways to expand upon. Great job!
I feel like you spent so long on this AWESOME art that you didn't have time for any AWESOME levels. I personally love slimes, so you have my vote.
Probably the best I've played so far. It's original and interesting (and the pixel art is top notch). Could have explored the idea a bit more, but otherwise this is an example for other games competing in this jam, I think.
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