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(1 edit) (+1)

I've seen alot of people do the "platformer w/o movement" gimmick this jam, and this one is pretty well executed.  Also the game looks very nice.  My only notes would be that there should be a visual indicator to the player that you lose the ability to teleport again until you hit the ground, like the sprite changing color or something.  Also the teleporting was a little finicky at times, like I would click and it felt like it wasnt registering the first time every time. 

I think the smartest thing about this game is the fire bad guy, since he creates a spot for you to teleport to but also that spot is immediately risky because your teleporting right next to an enemy-- maybe use this by creating more branching paths where you have to choose going the risky fire guy way or taking the safe but longer way?

Overall, very nice work.

Thanks so much for the detailed response! Your comment on the indicator during falling made me think "I wonder what it would play like if we switched off his light as he fell - but then everything would just vanish everytime he was midair". Then I saw what your jam entry is. Now I gotta play it once I finish work XD