I've seen alot of people do the "platformer w/o movement" gimmick this jam, and this one is pretty well executed. Also the game looks very nice. My only notes would be that there should be a visual indicator to the player that you lose the ability to teleport again until you hit the ground, like the sprite changing color or something. Also the teleporting was a little finicky at times, like I would click and it felt like it wasnt registering the first time every time.
I think the smartest thing about this game is the fire bad guy, since he creates a spot for you to teleport to but also that spot is immediately risky because your teleporting right next to an enemy-- maybe use this by creating more branching paths where you have to choose going the risky fire guy way or taking the safe but longer way?
Overall, very nice work.