Nice, it's like a platformer without the running and jumping.
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Rising Dusk is an Anti-Coin Collection Platformer inspired by Japanese folktales and it's launching soon.
Rising Dusk will be available on July 26 but you can preorder it now through the Rising Dusk itch.io page. Before that though you should check out the latest trailer.
Update: Pre-orders not up yet but will be ASAP. Sorry for that.
Update 2: And now the Pre-Orders are up! Hooray!
I thought I'd share some of the art from Rising Dusk. I've been having a lot of fun creating these characters and doing these illustrations.
The first is the main Key Art I've been using for promotion.
I started with a different version of this with each character on its own layer so I could rearrange them. But I was finding that was slowing me down so I started again and I'm much happier with how this turned out.
Next is my new favorite: Zashiki Warashi. She's kind of an alternate, darker version of the main character Tamako.
Finally there's the Azuki Arai. In the original Japanese tale this creature's form varies from a child to and old man, or woman, so I tried to make him child-like, yet still an old-man.
Next time I'll share some of the pixel art from the game. In the meantime please check out the Kickstarter. https://www.kickstarter.com/projects/studiostobie/risingdusk
I've just uploaded the demo for the game I'm currently developing, Rising Dusk. The game is a 2d puzzle platformer inspired by Japanese folktales. The game has a unique mechanic which is going to go against everything you know about platforming games. Heres's a hint...
Try out the demo https://studiostobie.itch.io/risingdusk
....and if you like it consider pledging to the Kickstarter to help me finish the game. https://www.kickstarter.com/projects/studiostobie/rising-dusk
Or just watch the trailer if you'd like to get an idea of how the game looks/plays.