the character who saves you is the same one from that other game. the one that just goes on forever without any fighting. are you assembling a hero team like marvel did the avengers?
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a bit rough. it's interesting how you need to think ahead of your jumps. maybe make the falling springs travel with the background?
How did this potato get robot arms and legs? and why does he not use them? nevermind. BECAUSE POTATOES.
you sir, deserve a medal.
lots of games in this jam went with "Platforming without gravity," but you have executed it best.
firstly, you knew exactly how to design the first jump to have the players expect an ordinary platformer. it gets me every time. secondly, you made the powerups so that they play with the no gravity idea rather than falling back on the tropes. Not to mention that the robot guy is really cute and he SQUINTS when going at high speeds! Also, I started the game and without any text but "Gravity Error Detected" I knew that the ship got blown up because of the tilesets and the backgrounds. Also the fact that you used the yellow paint stuff to tell the player that they could just jump off into space was genius. Overall, the controls were smooth and intuitive. I don't care who actually wins this jam. you, sir, have won it to me.
after the second fight I just die once I go off screen. it seems like there are some ninjas over there that I can't see. appropriate for ninjas, but bad for gameplay.
otherwise, it's a good concept.
The enemies feel smart, most of the time. like they know that you only have a knife so they'll hang back to take the most advantage of it. the one advantage you have is your jump.
I like it.
I can't get past the first boss. It seems random whether your shot is effective or not. The first time I played it said the belly was blue and I shot it and it worked, so I assumed that I should shoot blue things always. but it didn't work. I can see no correlation btween the colors and the effectiveness of your shot.