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Escape from the Asylum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #723 | 2.118 | 2.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Got to the 5th level and you weren't exaggerating regarding the difficulty! I do like the "slow down time" mechanic, however, I don't think this entry fully fits the theme of this game jam. You still do dodge the bullets in this game which doesn't make it that different to regular bullet hell games.
Overall, still a fun little game.
Thanks for playing! As I said on one of the comments below, the basic idea for the game evolved in something different which barely touches the theme. At least, you can't shoot the source of the bullets (bullet-hell where the player cannot shoot?). Thanks again for the playing and the feedback!
This is brutally hard I can't get past the 4th level. Pretty fun but I don't see where the theme comes in.
Thanks for playing! Sadly, the base idea for the game evolved into something different which barely touches the theme of the jam. In most bullet-hell games I've played, the player could shoot the source of the bullets, which here is absent. But still, the game barely touches the theme and is not a direct implementation of the theme.
I liked the first two screens, but after that it just got annoyingly hard. With some playtesting and tweaking, it could be really fun!
Thanks for playing! I had the idea to add different patterns for the pills and other options to control the spawners, but couldn't make it on time.
Ye, I like the difficulty myself and that's why I left it that way. Some of my friends here tested it here and we came up with a competition to complete the game with minimal deaths. (ye, there is a death counter at the end) :D
too hard for me. cool concept though.
Thanks for playing!
decent...but where is the subversion of the theme?